Raycast floor cast on layer 6 as well

This commit is contained in:
Sofia 2026-08-08 00:26:21 +03:00
parent 5d7b140ba1
commit c088a04156

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@ -116,7 +116,7 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
self.base().get_global_position() + Vector3::DOWN, self.base().get_global_position() + Vector3::DOWN,
&self.base().get_world_3d(), &self.base().get_world_3d(),
&Array::new(), &Array::new(),
Some(0b100), Some(0b100100),
) && let Ok(footstep_box) = result.collider.try_cast::<FootstepBox>() ) && let Ok(footstep_box) = result.collider.try_cast::<FootstepBox>()
{ {
self.set_walk_kind(footstep_box.bind().kind); self.set_walk_kind(footstep_box.bind().kind);