Raycast floor cast on layer 6 as well
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@ -116,7 +116,7 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
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self.base().get_global_position() + Vector3::DOWN,
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self.base().get_global_position() + Vector3::DOWN,
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&self.base().get_world_3d(),
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&self.base().get_world_3d(),
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&Array::new(),
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&Array::new(),
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Some(0b100),
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Some(0b100100),
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) && let Ok(footstep_box) = result.collider.try_cast::<FootstepBox>()
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) && let Ok(footstep_box) = result.collider.try_cast::<FootstepBox>()
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{
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{
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self.set_walk_kind(footstep_box.bind().kind);
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self.set_walk_kind(footstep_box.bind().kind);
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