Add license etc. for the Torment Textures pack

This commit is contained in:
Jens Pitkänen 2026-07-22 21:26:01 +03:00
parent 4b41d61040
commit c4498ece60
3 changed files with 4 additions and 1 deletions

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@ -2,3 +2,4 @@
- [LaserFast and LaserWithRecovery](godot/assets/) - [LaserFast and LaserWithRecovery](godot/assets/)
- [Hit](godot/assets/Hit.mp3) - [Hit](godot/assets/Hit.mp3)
- [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons) - [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
- [Torment Textures](godot/maps/textures) (`str_*` files) by [Bradley D. (strideh.itch.io)](https://strideh.itch.io)

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@ -13,5 +13,4 @@ game_name = "QuakeBall"
textures_root_folder = "godot/maps/textures" textures_root_folder = "godot/maps/textures"
palette_path = "" palette_path = ""
fgd_file = ExtResource("4_t22k8") fgd_file = ExtResource("4_t22k8")
default_uv_scale = Vector2(4, 4)
metadata/_custom_type_script = "uid://cx44c4vnq8bt5" metadata/_custom_type_script = "uid://cx44c4vnq8bt5"

3
godot/maps/textures/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
# Ignore the Torment Textures 1.1 textures by default,
# then un-ignore the ones actually in use.
str_*