Properly update clientside player weapon at spawn
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786003d60d
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@ -785,12 +785,18 @@ impl Game {
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character.queue_free();
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}
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let character = map.bind_mut().spawn_player(
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let mut character = map.bind_mut().spawn_player(
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player.id(),
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player.data.team,
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player.id() == self.self_id.unwrap_or(0),
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Some(transform),
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);
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if let Some(character) = &mut character {
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character
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.dyn_bind_mut()
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.swap_weapon(player.last_held_weapon, true);
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}
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player.character = character;
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}
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}
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