Add double health bar
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@ -5,7 +5,7 @@
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_1cgct"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_orxjf"]
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viewport_path = NodePath("health_bar_sprite/health_bar_viewport")
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[sub_resource type="Curve" id="Curve_yli5f"]
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@ -32,7 +32,10 @@ point_count = 2
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width = 70
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curve = SubResource("Curve_qn18y")
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[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")]
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[sub_resource type="ViewportTexture" id="ViewportTexture_rmxnb"]
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viewport_path = NodePath("double_health_bar_sprite/health_bar_viewport")
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[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
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move_speed = 7.0
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soldier_mesh = NodePath("soldier_m")
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collider = NodePath("collision_shape_3d")
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@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
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camera_origin = NodePath("camera_origin")
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name_label = NodePath("name_label")
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health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
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double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
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health_bar_sprite = NodePath("health_bar_sprite")
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double_health_bar_sprite = NodePath("double_health_bar_sprite")
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collision_layer = 2
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collision_mask = 4
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slide_on_ceiling = false
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@ -78,7 +83,7 @@ font_size = 64
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[node name="health_bar_sprite" type="Sprite3D" parent="." unique_id=1478315510]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1606798, 0)
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billboard = 1
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texture = SubResource("ViewportTexture_1cgct")
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texture = SubResource("ViewportTexture_orxjf")
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[node name="health_bar_viewport" type="SubViewport" parent="health_bar_sprite" unique_id=1819065918]
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disable_3d = true
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@ -98,3 +103,27 @@ texture_progress = SubResource("CurveTexture_840kl")
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tint_under = Color(0, 0, 0, 0.3647059)
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tint_over = Color(1, 1, 1, 0)
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tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1003826376]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.075818, 0)
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billboard = 1
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texture = SubResource("ViewportTexture_rmxnb")
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[node name="health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1279264647]
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disable_3d = true
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transparent_bg = true
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size = Vector2i(70, 10)
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size_2d_override = Vector2i(70, 10)
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size_2d_override_stretch = true
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[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/health_bar_viewport" unique_id=62083710]
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offset_right = 70.0
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offset_bottom = 1.0
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scale = Vector2(1, 5)
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value = 50.0
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texture_under = SubResource("CurveTexture_3g557")
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texture_over = SubResource("CurveTexture_1cgct")
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texture_progress = SubResource("CurveTexture_840kl")
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tint_under = Color(0, 0, 0, 0)
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tint_over = Color(1, 1, 1, 0)
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tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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@ -32,7 +32,10 @@ point_count = 2
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width = 70
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curve = SubResource("Curve_qn18y")
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[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")]
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[sub_resource type="ViewportTexture" id="ViewportTexture_bfcd3"]
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viewport_path = NodePath("double_health_bar_sprite/double_health_bar_viewport")
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[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
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move_speed = 5.0
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soldier_mesh = NodePath("soldier_m")
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collider = NodePath("collision_shape_3d")
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@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
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camera_origin = NodePath("camera_origin")
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name_label = NodePath("name_label")
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health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
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double_health_bar = NodePath("double_health_bar_sprite/double_health_bar_viewport/double_health_bar")
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health_bar_sprite = NodePath("health_bar_sprite")
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double_health_bar_sprite = NodePath("double_health_bar_sprite")
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collision_layer = 16
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collision_mask = 4
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@ -96,3 +101,27 @@ texture_progress = SubResource("CurveTexture_840kl")
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tint_under = Color(0, 0, 0, 0.3647059)
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tint_over = Color(1, 1, 1, 0)
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tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1841216543]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0923502, 0)
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billboard = 1
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texture = SubResource("ViewportTexture_bfcd3")
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[node name="double_health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1749355472]
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disable_3d = true
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transparent_bg = true
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size = Vector2i(70, 10)
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size_2d_override = Vector2i(70, 10)
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size_2d_override_stretch = true
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[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/double_health_bar_viewport" unique_id=220343908]
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offset_right = 70.0
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offset_bottom = 1.0
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scale = Vector2(1, 5)
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value = 50.0
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texture_under = SubResource("CurveTexture_3g557")
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texture_over = SubResource("CurveTexture_1cgct")
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texture_progress = SubResource("CurveTexture_840kl")
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tint_under = Color(0, 0, 0, 0)
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tint_over = Color(1, 1, 1, 0)
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tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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@ -44,7 +44,11 @@ pub struct RemotePlayer {
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#[export]
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health_bar: Option<Gd<TextureProgressBar>>,
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#[export]
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double_health_bar: Option<Gd<TextureProgressBar>>,
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#[export]
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health_bar_sprite: Option<Gd<Sprite3D>>,
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#[export]
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double_health_bar_sprite: Option<Gd<Sprite3D>>,
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pub player_id: Option<u16>,
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pub player_name: String,
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@ -154,10 +158,7 @@ impl IPlayer for RemotePlayer {
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s.kill(source);
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}
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}
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if let Some(health_bar) = &mut s.health_bar {
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let value = (s.health as f64 / 100.).clamp(0., 1.) * 100.;
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health_bar.set_value(value);
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}
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s.update_health_bar();
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});
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}
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@ -188,8 +189,11 @@ impl IPlayer for RemotePlayer {
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if let Some(mut name) = self.name_label.take() {
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name.queue_free();
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}
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if let Some(healthbar_sprit) = &mut self.health_bar_sprite {
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healthbar_sprit.set_visible(false);
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if let Some(healthbar_sprite) = &mut self.health_bar_sprite {
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healthbar_sprite.set_visible(false);
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}
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if let Some(double_health_bar_sprite) = &mut self.double_health_bar_sprite {
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double_health_bar_sprite.set_visible(false);
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}
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self.is_dead = true;
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}
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@ -241,6 +245,7 @@ impl IPlayer for RemotePlayer {
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let delta = (s.health + amount).min(200) - s.health;
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s.run_deferred(move |s| s.signals().on_heal().emit(delta));
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s.health += delta;
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s.update_health_bar();
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});
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}
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@ -262,6 +267,7 @@ impl ICharacterBody3D for RemotePlayer {
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});
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self.swap_weapon(WeaponType::Raygun, false);
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self.update_health_bar();
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}
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fn process(&mut self, delta: f64) {
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@ -309,6 +315,17 @@ impl RemotePlayer {
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);
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#[signal]
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pub fn on_heal(amount: i32);
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pub fn update_health_bar(&mut self) {
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if let Some(health_bar) = &mut self.health_bar {
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let value = (self.health as f64 / 100.).clamp(0., 1.) * 100.;
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health_bar.set_value(value);
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}
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if let Some(double_health_bar) = &mut self.double_health_bar {
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let double_value = ((self.health as f64 - 100.) / 100.).clamp(0., 1.) * 100.;
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double_health_bar.set_value(double_value);
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}
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}
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}
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#[godot_dyn]
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