Add double health bar

This commit is contained in:
Sofia 2026-07-27 20:13:14 +03:00
parent c38526bc48
commit def6539bbc
5 changed files with 85 additions and 10 deletions

View File

@ -5,7 +5,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[sub_resource type="ViewportTexture" id="ViewportTexture_1cgct"]
[sub_resource type="ViewportTexture" id="ViewportTexture_orxjf"]
viewport_path = NodePath("health_bar_sprite/health_bar_viewport")
[sub_resource type="Curve" id="Curve_yli5f"]
@ -32,7 +32,10 @@ point_count = 2
width = 70
curve = SubResource("Curve_qn18y")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")]
[sub_resource type="ViewportTexture" id="ViewportTexture_rmxnb"]
viewport_path = NodePath("double_health_bar_sprite/health_bar_viewport")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
move_speed = 7.0
soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d")
@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
camera_origin = NodePath("camera_origin")
name_label = NodePath("name_label")
health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
health_bar_sprite = NodePath("health_bar_sprite")
double_health_bar_sprite = NodePath("double_health_bar_sprite")
collision_layer = 2
collision_mask = 4
slide_on_ceiling = false
@ -78,7 +83,7 @@ font_size = 64
[node name="health_bar_sprite" type="Sprite3D" parent="." unique_id=1478315510]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1606798, 0)
billboard = 1
texture = SubResource("ViewportTexture_1cgct")
texture = SubResource("ViewportTexture_orxjf")
[node name="health_bar_viewport" type="SubViewport" parent="health_bar_sprite" unique_id=1819065918]
disable_3d = true
@ -98,3 +103,27 @@ texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0.3647059)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1003826376]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.075818, 0)
billboard = 1
texture = SubResource("ViewportTexture_rmxnb")
[node name="health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1279264647]
disable_3d = true
transparent_bg = true
size = Vector2i(70, 10)
size_2d_override = Vector2i(70, 10)
size_2d_override_stretch = true
[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/health_bar_viewport" unique_id=62083710]
offset_right = 70.0
offset_bottom = 1.0
scale = Vector2(1, 5)
value = 50.0
texture_under = SubResource("CurveTexture_3g557")
texture_over = SubResource("CurveTexture_1cgct")
texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)

View File

@ -32,7 +32,10 @@ point_count = 2
width = 70
curve = SubResource("Curve_qn18y")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")]
[sub_resource type="ViewportTexture" id="ViewportTexture_bfcd3"]
viewport_path = NodePath("double_health_bar_sprite/double_health_bar_viewport")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
move_speed = 5.0
soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d")
@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
camera_origin = NodePath("camera_origin")
name_label = NodePath("name_label")
health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
double_health_bar = NodePath("double_health_bar_sprite/double_health_bar_viewport/double_health_bar")
health_bar_sprite = NodePath("health_bar_sprite")
double_health_bar_sprite = NodePath("double_health_bar_sprite")
collision_layer = 16
collision_mask = 4
@ -96,3 +101,27 @@ texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0.3647059)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1841216543]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0923502, 0)
billboard = 1
texture = SubResource("ViewportTexture_bfcd3")
[node name="double_health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1749355472]
disable_3d = true
transparent_bg = true
size = Vector2i(70, 10)
size_2d_override = Vector2i(70, 10)
size_2d_override_stretch = true
[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/double_health_bar_viewport" unique_id=220343908]
offset_right = 70.0
offset_bottom = 1.0
scale = Vector2(1, 5)
value = 50.0
texture_under = SubResource("CurveTexture_3g557")
texture_over = SubResource("CurveTexture_1cgct")
texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)

View File

@ -44,7 +44,11 @@ pub struct RemotePlayer {
#[export]
health_bar: Option<Gd<TextureProgressBar>>,
#[export]
double_health_bar: Option<Gd<TextureProgressBar>>,
#[export]
health_bar_sprite: Option<Gd<Sprite3D>>,
#[export]
double_health_bar_sprite: Option<Gd<Sprite3D>>,
pub player_id: Option<u16>,
pub player_name: String,
@ -154,10 +158,7 @@ impl IPlayer for RemotePlayer {
s.kill(source);
}
}
if let Some(health_bar) = &mut s.health_bar {
let value = (s.health as f64 / 100.).clamp(0., 1.) * 100.;
health_bar.set_value(value);
}
s.update_health_bar();
});
}
@ -188,8 +189,11 @@ impl IPlayer for RemotePlayer {
if let Some(mut name) = self.name_label.take() {
name.queue_free();
}
if let Some(healthbar_sprit) = &mut self.health_bar_sprite {
healthbar_sprit.set_visible(false);
if let Some(healthbar_sprite) = &mut self.health_bar_sprite {
healthbar_sprite.set_visible(false);
}
if let Some(double_health_bar_sprite) = &mut self.double_health_bar_sprite {
double_health_bar_sprite.set_visible(false);
}
self.is_dead = true;
}
@ -241,6 +245,7 @@ impl IPlayer for RemotePlayer {
let delta = (s.health + amount).min(200) - s.health;
s.run_deferred(move |s| s.signals().on_heal().emit(delta));
s.health += delta;
s.update_health_bar();
});
}
@ -262,6 +267,7 @@ impl ICharacterBody3D for RemotePlayer {
});
self.swap_weapon(WeaponType::Raygun, false);
self.update_health_bar();
}
fn process(&mut self, delta: f64) {
@ -309,6 +315,17 @@ impl RemotePlayer {
);
#[signal]
pub fn on_heal(amount: i32);
pub fn update_health_bar(&mut self) {
if let Some(health_bar) = &mut self.health_bar {
let value = (self.health as f64 / 100.).clamp(0., 1.) * 100.;
health_bar.set_value(value);
}
if let Some(double_health_bar) = &mut self.double_health_bar {
let double_value = ((self.health as f64 - 100.) / 100.).clamp(0., 1.) * 100.;
double_health_bar.set_value(double_value);
}
}
}
#[godot_dyn]