Reset player kills and deaths only at reset
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parent
036d7c723a
commit
e2ec9a4978
@ -321,6 +321,10 @@ impl Game {
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player.data.ready = true;
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player.data.ready = true;
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peer.broadcast_reliable(Package::SetReady(player.id(), true));
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peer.broadcast_reliable(Package::SetReady(player.id(), true));
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}
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}
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for player in &mut self.players {
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player.data.kills = 0;
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player.data.deaths = 0;
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}
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self.goals.clear();
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self.goals.clear();
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}
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}
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@ -332,8 +336,6 @@ impl Game {
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character.queue_free();
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character.queue_free();
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}
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}
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player.data.ready = false;
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player.data.ready = false;
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player.data.kills = 0;
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player.data.deaths = 0;
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}
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}
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self.run_deferred(|s| {
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self.run_deferred(|s| {
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