Fix some positions in players
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d3a2997514
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@ -49,7 +49,7 @@ slide_on_ceiling = false
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floor_constant_speed = true
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[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.872, 0)
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current = true
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fov = 90.0
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@ -57,7 +57,7 @@ fov = 90.0
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.09660053, -0.122348905, -0.048912734)
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[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_jd651")]
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transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0.15878421, 0, 0.19227558)
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transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0, 0, 0.2667923)
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[node name="collision_shape_3d2" type="CollisionShape3D" parent="." unique_id=442150782]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -80,7 +80,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7611488, 0)
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transform = Transform3D(1, 0, 0, 0, 0.89379096, 0.44848388, 0, -0.44848388, 0.89379096, 0, 0.6601318, 1.0407685)
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[node name="camera_origin" type="Node3D" parent="." unique_id=1445680156]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.872, 0)
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[node name="name_label" type="Label3D" parent="." unique_id=142179925]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.3304863, 0)
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@ -75,7 +75,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7611488, 0)
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transform = Transform3D(1, 0, 0, 0, 0.89379096, 0.44848388, 0, -0.44848388, 0.89379096, 0, 0.6601318, 1.0407685)
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[node name="camera_origin" type="Node3D" parent="." unique_id=1445680156]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.872, 0)
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[node name="name_label" type="Label3D" parent="." unique_id=142179925]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.3304863, 0)
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@ -18,8 +18,10 @@ impl ISkeletonModifier3D for PlayerHandRemover {
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if let Some(mut skeleton) = self.base_mut().get_skeleton() {
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let uar = skeleton.find_bone("UA.R");
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let ual = skeleton.find_bone("UA.L");
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let head = skeleton.find_bone("HEAD");
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skeleton.set_bone_pose_scale(uar, Vector3::ZERO);
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skeleton.set_bone_pose_scale(ual, Vector3::ZERO);
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skeleton.set_bone_pose_scale(head, Vector3::ZERO);
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}
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}
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}
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