Fix bubble effect failing with replays
This commit is contained in:
parent
285cd9ad20
commit
ef762ca192
@ -7,7 +7,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cbvxh8xp8ilac" path="res://assets/Soldier.png" id="5_hjbn3"]
|
||||
[ext_resource type="Shader" uid="uid://canvckfs02odw" path="res://shaders/bubble_shader.tres" id="6_3lfhi"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hjbn3"]
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3lfhi"]
|
||||
resource_local_to_scene = true
|
||||
albedo_texture = ExtResource("5_hjbn3")
|
||||
texture_filter = 0
|
||||
@ -53,11 +53,13 @@ nodes/Movement/position = Vector2(350, 90)
|
||||
node_connections = [&"output", 0, &"Movement"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tt88r"]
|
||||
resource_local_to_scene = true
|
||||
render_priority = 0
|
||||
shader = ExtResource("6_3lfhi")
|
||||
shader_parameter/BubbleColor = Color(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1cgct"]
|
||||
resource_local_to_scene = true
|
||||
material = SubResource("ShaderMaterial_tt88r")
|
||||
radius = 1.3764648
|
||||
height = 4.480774
|
||||
@ -79,10 +81,10 @@ bubble = NodePath("bubble")
|
||||
[node name="Skeleton3D" parent="SoldierM/Soldier" parent_id_path=PackedInt32Array(1868587353, 1101404322) index="0" unique_id=1074852808]
|
||||
bones/0/position = Vector3(0, 0, 0.00071418716)
|
||||
bones/1/position = Vector3(0, 0, -0.007)
|
||||
bones/1/rotation = Quaternion(0.6949507, 0, 0, 0.71905756)
|
||||
bones/1/rotation = Quaternion(0.70494765, 0, 0, 0.70925945)
|
||||
bones/1/scale = Vector3(1, 1, 1)
|
||||
bones/2/position = Vector3(0.002, 3.469447e-18, -1.4901118e-10)
|
||||
bones/2/rotation = Quaternion(0.9462384, 2.1343759e-08, 2.3294275e-08, -0.32347023)
|
||||
bones/2/rotation = Quaternion(0.95060205, 2.1021037e-08, 2.3585914e-08, -0.3104124)
|
||||
bones/2/scale = Vector3(1, 1, 1)
|
||||
bones/3/position = Vector3(0, 0.0069999984, 5.169879e-25)
|
||||
bones/3/scale = Vector3(1, 0.99999994, 1)
|
||||
@ -90,7 +92,7 @@ bones/4/position = Vector3(-2.39752e-11, 0.010049875, -1.4156722e-10)
|
||||
bones/4/rotation = Quaternion(0.73982674, -2.6881349e-08, 7.0005948e-09, 0.67279744)
|
||||
bones/4/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
bones/6/position = Vector3(-0.002, 3.469447e-18, -1.4901205e-10)
|
||||
bones/6/rotation = Quaternion(0.99965084, 1.8159357e-08, 1.8669468e-08, 0.026424171)
|
||||
bones/6/rotation = Quaternion(0.9991926, 1.7900744e-08, 1.8917577e-08, 0.040177)
|
||||
bones/6/scale = Vector3(1, 1, 1)
|
||||
bones/7/position = Vector3(0, 0.0069999984, -5.169879e-25)
|
||||
bones/7/rotation = Quaternion(-0.21973656, 4.264305e-08, 9.604991e-09, 0.9755593)
|
||||
@ -99,33 +101,33 @@ bones/8/position = Vector3(-2.3975525e-11, 0.010049875, -4.6138777e-11)
|
||||
bones/8/rotation = Quaternion(0.86758894, -7.867721e-09, 3.036851e-08, 0.4972821)
|
||||
bones/8/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
bones/10/position = Vector3(0, 0.009, 0)
|
||||
bones/10/rotation = Quaternion(-0.15553917, -0.13165307, 0.019935569, 0.9788144)
|
||||
bones/10/rotation = Quaternion(-0.16925867, -0.1313854, 0.021776857, 0.9765323)
|
||||
bones/10/scale = Vector3(1, 1, 1)
|
||||
bones/11/position = Vector3(6.8186457e-17, 0.008, 0.001)
|
||||
bones/11/rotation = Quaternion(0.054136645, 0.00010869091, -0.014815048, 0.9984237)
|
||||
bones/11/rotation = Quaternion(0.009587139, 1.9248799e-05, -0.0026236204, 0.99995065)
|
||||
bones/11/scale = Vector3(1, 1, 1)
|
||||
bones/12/position = Vector3(-2.2285185e-16, 0.0035, 0.0015000002)
|
||||
bones/12/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
|
||||
bones/12/scale = Vector3(1, 1, 1)
|
||||
bones/14/position = Vector3(0.005, 0.005, -1.7336413e-21)
|
||||
bones/14/rotation = Quaternion(0.8939152, 0.033332374, 0.4326297, -0.11241125)
|
||||
bones/14/rotation = Quaternion(0.8838894, 0.0323539, 0.4367079, -0.16425337)
|
||||
bones/14/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/15/position = Vector3(-1.3005262e-15, 0.0050000004, -6.938894e-18)
|
||||
bones/15/rotation = Quaternion(1.0339061e-08, -6.7974764e-09, 0.92987007, 0.36788812)
|
||||
bones/15/rotation = Quaternion(1.01735695e-08, -7.0427544e-09, 0.92080754, 0.39001745)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/position = Vector3(7.632945e-11, 0.007071071, 6.938894e-18)
|
||||
bones/16/rotation = Quaternion(0.007951379, -0.09016584, -0.1849911, 0.97856295)
|
||||
bones/16/rotation = Quaternion(0.026081841, -0.045701597, -0.18593033, 0.981153)
|
||||
bones/16/scale = Vector3(0.99999994, 0.9999999, 1)
|
||||
bones/18/position = Vector3(-0.005, 0.005, -1.7303326e-21)
|
||||
bones/18/rotation = Quaternion(0.6557931, 0.17115685, -0.12843657, -0.7239786)
|
||||
bones/18/rotation = Quaternion(0.6470483, 0.2052371, -0.102438614, -0.7271263)
|
||||
bones/18/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/19/position = Vector3(-1.3005262e-15, 0.0050000004, -6.938894e-18)
|
||||
bones/19/rotation = Quaternion(-2.1018757e-08, -3.568606e-08, -0.26192647, 0.9650879)
|
||||
bones/19/rotation = Quaternion(-1.7976483e-08, -3.731124e-08, -0.1807147, 0.9835356)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/position = Vector3(-2.2286711e-10, 0.007071072, 0)
|
||||
bones/20/rotation = Quaternion(-0.114065535, -0.47033018, -0.13636212, 0.86439806)
|
||||
bones/20/rotation = Quaternion(-0.1363985, -0.45910376, -0.16877633, 0.86147183)
|
||||
bones/20/scale = Vector3(1, 0.9999999, 1)
|
||||
bones/22/position = Vector3(0.011173905, -0.0085772155, 0.0025524832)
|
||||
bones/22/position = Vector3(0.012128059, -0.0085772155, 0.0022913693)
|
||||
bones/22/rotation = Quaternion(3.090862e-08, 0.70710677, 0.70710677, 3.090862e-08)
|
||||
bones/22/scale = Vector3(1, 1, 1)
|
||||
bones/24/position = Vector3(-0.011000002, 0.0050000013, 0.0070000007)
|
||||
@ -145,7 +147,7 @@ bones/36/position = Vector3(-0.002, -0.00568604, -0.02264523)
|
||||
bones/36/rotation = Quaternion(0, 0, 0, 1)
|
||||
|
||||
[node name="Soldier_Male_Mesh" parent="SoldierM/Soldier/Skeleton3D" index="0" unique_id=1117347105]
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_hjbn3")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_3lfhi")
|
||||
|
||||
[node name="look_at_modifier_3d" type="LookAtModifier3D" parent="SoldierM/Soldier/Skeleton3D" index="1" unique_id=1054155740]
|
||||
target_node = NodePath("../../../../look_at_root/look_at")
|
||||
@ -180,7 +182,7 @@ origin_external_node = NodePath("../../../../look_at_root")
|
||||
transform = Transform3D(1, -2.2737368e-13, 0, 2.2737368e-13, 1, 0, -1.3552527e-20, 0, 1, 0, 0, 0)
|
||||
|
||||
[node name="bone_attachment_3d" type="BoneAttachment3D" parent="." unique_id=1964353847]
|
||||
transform = Transform3D(-34.789017, 3.8380542, -93.674934, -83.87692, 43.364418, 32.92697, 41.885357, 90.026634, -11.866832, -0.4724244, 3.3871224, 0.74117285)
|
||||
transform = Transform3D(-31.969854, 3.596701, -94.68365, -86.75483, 39.06896, 30.776804, 38.09889, 91.98193, -9.370001, -0.4781529, 3.3559146, 0.7440052)
|
||||
bone_name = "HAND.R_end"
|
||||
bone_idx = 17
|
||||
use_external_skeleton = true
|
||||
|
||||
Loading…
Reference in New Issue
Block a user