Properly exit game at exit
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@ -160,5 +160,15 @@ grow_horizontal = 0
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grow_vertical = 0
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grow_vertical = 0
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text = "Options"
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text = "Options"
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[node name="exit_button" type="Button" parent="." unique_id=267703633]
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layout_mode = 0
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offset_left = 43.0
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offset_top = 33.0
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offset_right = 108.0
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offset_bottom = 86.0
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theme_override_font_sizes/font_size = 32
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text = "Exit"
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[connection signal="pressed" from="options_panel/options_close" to="." method="close_options"]
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[connection signal="pressed" from="options_panel/options_close" to="." method="close_options"]
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[connection signal="pressed" from="options_button" to="." method="open_options"]
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[connection signal="pressed" from="options_button" to="." method="open_options"]
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[connection signal="pressed" from="exit_button" to="." method="exit"]
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@ -209,6 +209,12 @@ impl LobbyPanel {
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}
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}
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}
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}
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#[func]
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pub fn exit(&mut self) {
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GameManager::singleton().bind_mut().exit_game();
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NetworkManager::singleton().bind_mut().disconnect();
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}
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fn option_changed(&mut self, key: GameOption, value: GameOptionValue) {
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fn option_changed(&mut self, key: GameOption, value: GameOptionValue) {
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if let Some(game) = &mut Game::singleton() {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().change_option(key, value);
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game.bind_mut().change_option(key, value);
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