Make telefrag throw harder
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@ -287,7 +287,7 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
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{
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let mut telegrenade = game.bind_mut().spawn_telegrenade(
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origin.get_global_position().into(),
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(to.normalized() * 10.).into(),
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(to.normalized() * 50.).into(),
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);
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if let Some(telegrenade) = &mut telegrenade {
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telegrenade.bind_mut().player = Some(s.as_gd());
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