Send syncs every physics_tick

This commit is contained in:
Sofia 2026-07-25 01:26:13 +03:00
parent 9769e7f91a
commit fcda202c49

View File

@ -225,9 +225,6 @@ impl INode for Game {
} }
fn physics_process(&mut self, delta: f64) { fn physics_process(&mut self, delta: f64) {
self.since_last_sync += delta;
if self.since_last_sync > (1. / 60.) {
self.since_last_sync = 0.;
if let Some(_) = self.current_map { if let Some(_) = self.current_map {
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer { if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
match peer { match peer {
@ -273,7 +270,6 @@ impl INode for Game {
} }
} }
} }
}
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer { if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
if let PeerKind::Server(peer, _) = peer { if let PeerKind::Server(peer, _) = peer {