Send syncs every physics_tick
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@ -225,9 +225,6 @@ impl INode for Game {
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}
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fn physics_process(&mut self, delta: f64) {
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self.since_last_sync += delta;
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if self.since_last_sync > (1. / 60.) {
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self.since_last_sync = 0.;
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if let Some(_) = self.current_map {
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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match peer {
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@ -273,7 +270,6 @@ impl INode for Game {
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}
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}
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}
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}
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Server(peer, _) = peer {
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