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0f8b66f9e3
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Use DamageSource instead of player_id always
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2026-07-21 02:35:35 +03:00 |
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1a219e248e
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Fix collision layer for killbox
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2026-07-21 01:53:19 +03:00 |
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96fd5e5a60
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Add killbox
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2026-07-21 01:47:35 +03:00 |
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e8f5c412f2
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Set map texture compression to lossless
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2026-07-21 01:42:32 +03:00 |
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44cfde13ae
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Add some more testing ground to diner.map
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2026-07-21 01:34:49 +03:00 |
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e9eed3c2f7
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Move diner.tres under maps/
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2026-07-21 01:25:34 +03:00 |
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d74de15ae4
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Move default map to map/default_map
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2026-07-21 01:24:13 +03:00 |
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1a200f89da
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Move diner map files to maps/diner/, set collision layers/masks
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2026-07-21 01:19:27 +03:00 |
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902a556fdf
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Integrate diner-map
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2026-07-21 01:16:17 +03:00 |
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20b50ed0ef
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Remove some more imports
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2026-07-21 01:13:17 +03:00 |
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d3a15c2441
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Clean up some unused imports
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2026-07-21 01:12:39 +03:00 |
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571b5195c6
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Add trenchbroom-godot pipeline test map
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2026-07-21 01:11:49 +03:00 |
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a08c9d6ec7
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Improve how map is fetched for bullet
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2026-07-21 01:10:42 +03:00 |
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0104143042
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Implement spectator camera
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2026-07-20 23:48:07 +03:00 |
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718952ee69
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Make sure killer and damage-dealer player id is propagated
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2026-07-20 23:36:46 +03:00 |
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f3d83ac7cb
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Add respawn timer ui element
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2026-07-20 23:30:49 +03:00 |
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f7e114201f
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Add func_godot
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2026-07-20 22:53:34 +03:00 |
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7d10a8c3d1
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Implement respawning
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2026-07-20 22:43:10 +03:00 |
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b5f71c49ba
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Make death look a bit nicer
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2026-07-20 22:25:24 +03:00 |
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02f1cacd49
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Disable movement and camera rotation while dead
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2026-07-20 22:20:12 +03:00 |
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d5b008474b
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Finish killing
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2026-07-20 22:00:00 +03:00 |
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18f1b81cda
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Implement killing almost
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2026-07-20 21:46:38 +03:00 |
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750ac88380
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Update raycasting to work properly for all players
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2026-07-20 21:08:57 +03:00 |
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21084f128b
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Improve how raycasting is done
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2026-07-20 20:44:49 +03:00 |
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8e0a7a0c13
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Improve latency when client is shooting
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2026-07-20 20:35:31 +03:00 |
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4faf7bb2e4
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Add dyn weapon separately
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2026-07-20 20:33:30 +03:00 |
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b72ec2c495
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Rename bullet to beam and weapon to raygun
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2026-07-20 20:30:40 +03:00 |
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55e8e71b89
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Improve raygun ray effect
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2026-07-20 20:28:16 +03:00 |
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b20e2aac8b
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Add cylinder bullet instead
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2026-07-20 19:44:13 +03:00 |
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712f3644c9
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Add proper shooting effect
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2026-07-20 01:46:51 +03:00 |
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7675c3b7cd
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Add simple shooting
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2026-07-19 23:06:52 +03:00 |
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74908fdeb4
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Add shooting
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2026-07-19 22:49:21 +03:00 |
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c5c5f8c595
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Use look-at modifiers
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2026-07-19 22:16:04 +03:00 |
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5866590bf1
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Implement some sort of look up rotation
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2026-07-19 21:50:17 +03:00 |
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b92f94e2e7
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Add a lot of assets, add player model somewhat
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2026-07-19 20:41:14 +03:00 |
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eb20849844
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Update gdextension for cross-compiling for windows
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2026-07-19 18:57:03 +03:00 |
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25867a0909
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Sync jumps
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2026-07-18 03:19:55 +03:00 |
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704ea006c9
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Fix sync
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2026-07-18 03:01:09 +03:00 |
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66082a7f04
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Sync local player too if too far
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2026-07-18 03:00:45 +03:00 |
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e1b7572098
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Raise tickrate to 60
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2026-07-18 02:57:27 +03:00 |
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1402b10180
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Implement syncing
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2026-07-18 02:55:41 +03:00 |
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4b0a90be0e
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Add spawning players
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2026-07-18 02:26:09 +03:00 |
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67110b8216
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Impl process for RemotePlayer
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2026-07-18 00:59:12 +03:00 |
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90a39d712d
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Add remote player
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2026-07-18 00:58:46 +03:00 |
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1761d730fc
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Move common code to Player-trait
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2026-07-18 00:55:46 +03:00 |
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cb0fa40d1a
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Implement jump
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2026-07-18 00:44:53 +03:00 |
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bbb6856185
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Add simple controls
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2026-07-18 00:28:16 +03:00 |
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93809e7fd6
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Add mouse look
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2026-07-18 00:12:40 +03:00 |
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51d0093807
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Add teanet-rust
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2026-07-17 23:39:11 +03:00 |
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c30cf69224
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Remove teanet-rust
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2026-07-17 23:38:52 +03:00 |
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