Commit Graph

162 Commits

Author SHA1 Message Date
483ad23cd9 Add team colors to lobby names 2026-07-22 01:59:18 +03:00
fe39a9ab07 Automatically select team with least players 2026-07-22 01:48:30 +03:00
1f6c1e571b Disable team switch button without rights 2026-07-22 01:41:46 +03:00
d2f8cf1a57 Allow changing teams 2026-07-22 01:37:19 +03:00
500f23d67c Move common data from Player to NetPlayer 2026-07-22 01:37:19 +03:00
40782f71ad Fix team selection, maintain team after map change 2026-07-22 01:37:19 +03:00
c7537e2bdd Flesh out diner 2026-07-22 01:08:48 +03:00
74be560d50 Ignore trenchbroom autosaves 2026-07-22 01:08:21 +03:00
b8ac133468 Start adding teams, move player capsule down a bit 2026-07-22 00:00:21 +03:00
3968302e71 Remove hands from local player, add proper gun_node 2026-07-21 23:31:28 +03:00
9dbb75ee85 Move sync and net processing to physics_process 2026-07-21 22:53:14 +03:00
2d9f844889 Add ball to diner 2026-07-21 22:25:43 +03:00
c603e80e13 Add ball spawner to diner 2026-07-21 22:25:06 +03:00
52354d8a10 Implement dropping the ball upon death 2026-07-21 22:24:14 +03:00
c98f28a5fe Respawn the ball when it enters a killbox 2026-07-21 22:20:26 +03:00
9b7d47293f Implement ball_sync 2026-07-21 22:15:53 +03:00
217c416352 Fix dropping the ball for remote players 2026-07-21 22:08:59 +03:00
e38104b000 Add throwing the ball 2026-07-21 22:05:37 +03:00
a9794606b6 Make sure that ball cannot be picked up by the same player instantly 2026-07-21 21:54:09 +03:00
f6c46062a2 Spawn ball at ball origin 2026-07-21 21:47:49 +03:00
7edb81a3c2 Implement dropping the ball 2026-07-21 21:41:58 +03:00
16271ccf4b Add ball and be able to pick it up 2026-07-21 21:07:50 +03:00
d070ff0bb9 Remove unused print 2026-07-21 20:45:53 +03:00
f86c04c3a7 Despawn ball on contact 2026-07-21 20:45:14 +03:00
9c418d4e53 Add ball 2026-07-21 20:31:39 +03:00
0f8b66f9e3 Use DamageSource instead of player_id always 2026-07-21 02:35:35 +03:00
1a219e248e Fix collision layer for killbox 2026-07-21 01:53:19 +03:00
96fd5e5a60 Add killbox 2026-07-21 01:47:35 +03:00
e8f5c412f2 Set map texture compression to lossless 2026-07-21 01:42:32 +03:00
44cfde13ae Add some more testing ground to diner.map 2026-07-21 01:34:49 +03:00
e9eed3c2f7 Move diner.tres under maps/ 2026-07-21 01:25:34 +03:00
d74de15ae4 Move default map to map/default_map 2026-07-21 01:24:13 +03:00
1a200f89da Move diner map files to maps/diner/, set collision layers/masks 2026-07-21 01:19:27 +03:00
902a556fdf Integrate diner-map 2026-07-21 01:16:17 +03:00
20b50ed0ef Remove some more imports 2026-07-21 01:13:17 +03:00
d3a15c2441 Clean up some unused imports 2026-07-21 01:12:39 +03:00
571b5195c6 Add trenchbroom-godot pipeline test map 2026-07-21 01:11:49 +03:00
a08c9d6ec7 Improve how map is fetched for bullet 2026-07-21 01:10:42 +03:00
0104143042 Implement spectator camera 2026-07-20 23:48:07 +03:00
718952ee69 Make sure killer and damage-dealer player id is propagated 2026-07-20 23:36:46 +03:00
f3d83ac7cb Add respawn timer ui element 2026-07-20 23:30:49 +03:00
f7e114201f Add func_godot 2026-07-20 22:53:34 +03:00
7d10a8c3d1 Implement respawning 2026-07-20 22:43:10 +03:00
b5f71c49ba Make death look a bit nicer 2026-07-20 22:25:24 +03:00
02f1cacd49 Disable movement and camera rotation while dead 2026-07-20 22:20:12 +03:00
d5b008474b Finish killing 2026-07-20 22:00:00 +03:00
18f1b81cda Implement killing almost 2026-07-20 21:46:38 +03:00
750ac88380 Update raycasting to work properly for all players 2026-07-20 21:08:57 +03:00
21084f128b Improve how raycasting is done 2026-07-20 20:44:49 +03:00
8e0a7a0c13 Improve latency when client is shooting 2026-07-20 20:35:31 +03:00