Commit Graph

145 Commits

Author SHA1 Message Date
92103256e8 Add throwing the ball 2026-07-21 22:05:37 +03:00
5a85964216 Make sure that ball cannot be picked up by the same player instantly 2026-07-21 21:54:09 +03:00
772b015d06 Spawn ball at ball origin 2026-07-21 21:47:49 +03:00
163dcf3f4a Implement dropping the ball 2026-07-21 21:41:58 +03:00
0214c652d8 Add ball and be able to pick it up 2026-07-21 21:07:50 +03:00
f601523df2 Remove unused print 2026-07-21 20:45:53 +03:00
1f27e00d5e Despawn ball on contact 2026-07-21 20:45:14 +03:00
33631e4391 Add ball 2026-07-21 20:31:39 +03:00
b8ce30826d Use DamageSource instead of player_id always 2026-07-21 02:35:35 +03:00
b4067a1f5a Fix collision layer for killbox 2026-07-21 01:53:19 +03:00
1fc0e17118 Add killbox 2026-07-21 01:47:35 +03:00
f41c4708fd Set map texture compression to lossless 2026-07-21 01:42:32 +03:00
0361d57864 Add some more testing ground to diner.map 2026-07-21 01:34:49 +03:00
c505f79c79 Move diner.tres under maps/ 2026-07-21 01:25:34 +03:00
6e889bafc2 Move default map to map/default_map 2026-07-21 01:24:13 +03:00
4e6de23a09 Move diner map files to maps/diner/, set collision layers/masks 2026-07-21 01:19:27 +03:00
db4d6ac82b Integrate diner-map 2026-07-21 01:16:17 +03:00
c2b1823a18 Remove some more imports 2026-07-21 01:13:17 +03:00
c091c46a13 Clean up some unused imports 2026-07-21 01:12:39 +03:00
fba0de97d4 Add trenchbroom-godot pipeline test map 2026-07-21 01:11:49 +03:00
861db98c0e Improve how map is fetched for bullet 2026-07-21 01:10:42 +03:00
b6bc13323b Implement spectator camera 2026-07-20 23:48:07 +03:00
b4ee962c3a Make sure killer and damage-dealer player id is propagated 2026-07-20 23:36:46 +03:00
7a8cc9cca7 Add respawn timer ui element 2026-07-20 23:30:49 +03:00
f8b875ead2 Add func_godot 2026-07-20 22:53:34 +03:00
569f73d2c8 Implement respawning 2026-07-20 22:43:10 +03:00
3b4c4e1055 Make death look a bit nicer 2026-07-20 22:25:24 +03:00
097b4c3fcd Disable movement and camera rotation while dead 2026-07-20 22:20:12 +03:00
46c1c68fe7 Finish killing 2026-07-20 22:00:00 +03:00
81fabce332 Implement killing almost 2026-07-20 21:46:38 +03:00
4de9e2d19e Update raycasting to work properly for all players 2026-07-20 21:08:57 +03:00
cf9b47afc6 Improve how raycasting is done 2026-07-20 20:44:49 +03:00
05c36f7aea Improve latency when client is shooting 2026-07-20 20:35:31 +03:00
3d5f1ab727 Add dyn weapon separately 2026-07-20 20:33:30 +03:00
2e6d770be5 Rename bullet to beam and weapon to raygun 2026-07-20 20:30:40 +03:00
588d45a032 Improve raygun ray effect 2026-07-20 20:28:16 +03:00
9d11c58df0 Add cylinder bullet instead 2026-07-20 19:44:13 +03:00
c8d0c22e26 Add proper shooting effect 2026-07-20 01:46:51 +03:00
d3840c9427 Add simple shooting 2026-07-19 23:06:52 +03:00
16277edd5b Add shooting 2026-07-19 22:49:21 +03:00
80241f83fd Use look-at modifiers 2026-07-19 22:16:04 +03:00
74d3e4f6f2 Implement some sort of look up rotation 2026-07-19 21:50:17 +03:00
de6925f73a Add a lot of assets, add player model somewhat 2026-07-19 20:41:14 +03:00
eb20849844 Update gdextension for cross-compiling for windows 2026-07-19 18:57:03 +03:00
25867a0909 Sync jumps 2026-07-18 03:19:55 +03:00
704ea006c9 Fix sync 2026-07-18 03:01:09 +03:00
66082a7f04 Sync local player too if too far 2026-07-18 03:00:45 +03:00
e1b7572098 Raise tickrate to 60 2026-07-18 02:57:27 +03:00
1402b10180 Implement syncing 2026-07-18 02:55:41 +03:00
4b0a90be0e Add spawning players 2026-07-18 02:26:09 +03:00