Commit Graph

143 Commits

Author SHA1 Message Date
f6c46062a2 Spawn ball at ball origin 2026-07-21 21:47:49 +03:00
7edb81a3c2 Implement dropping the ball 2026-07-21 21:41:58 +03:00
16271ccf4b Add ball and be able to pick it up 2026-07-21 21:07:50 +03:00
d070ff0bb9 Remove unused print 2026-07-21 20:45:53 +03:00
f86c04c3a7 Despawn ball on contact 2026-07-21 20:45:14 +03:00
9c418d4e53 Add ball 2026-07-21 20:31:39 +03:00
0f8b66f9e3 Use DamageSource instead of player_id always 2026-07-21 02:35:35 +03:00
1a219e248e Fix collision layer for killbox 2026-07-21 01:53:19 +03:00
96fd5e5a60 Add killbox 2026-07-21 01:47:35 +03:00
e8f5c412f2 Set map texture compression to lossless 2026-07-21 01:42:32 +03:00
44cfde13ae Add some more testing ground to diner.map 2026-07-21 01:34:49 +03:00
e9eed3c2f7 Move diner.tres under maps/ 2026-07-21 01:25:34 +03:00
d74de15ae4 Move default map to map/default_map 2026-07-21 01:24:13 +03:00
1a200f89da Move diner map files to maps/diner/, set collision layers/masks 2026-07-21 01:19:27 +03:00
902a556fdf Integrate diner-map 2026-07-21 01:16:17 +03:00
20b50ed0ef Remove some more imports 2026-07-21 01:13:17 +03:00
d3a15c2441 Clean up some unused imports 2026-07-21 01:12:39 +03:00
571b5195c6 Add trenchbroom-godot pipeline test map 2026-07-21 01:11:49 +03:00
a08c9d6ec7 Improve how map is fetched for bullet 2026-07-21 01:10:42 +03:00
0104143042 Implement spectator camera 2026-07-20 23:48:07 +03:00
718952ee69 Make sure killer and damage-dealer player id is propagated 2026-07-20 23:36:46 +03:00
f3d83ac7cb Add respawn timer ui element 2026-07-20 23:30:49 +03:00
f7e114201f Add func_godot 2026-07-20 22:53:34 +03:00
7d10a8c3d1 Implement respawning 2026-07-20 22:43:10 +03:00
b5f71c49ba Make death look a bit nicer 2026-07-20 22:25:24 +03:00
02f1cacd49 Disable movement and camera rotation while dead 2026-07-20 22:20:12 +03:00
d5b008474b Finish killing 2026-07-20 22:00:00 +03:00
18f1b81cda Implement killing almost 2026-07-20 21:46:38 +03:00
750ac88380 Update raycasting to work properly for all players 2026-07-20 21:08:57 +03:00
21084f128b Improve how raycasting is done 2026-07-20 20:44:49 +03:00
8e0a7a0c13 Improve latency when client is shooting 2026-07-20 20:35:31 +03:00
4faf7bb2e4 Add dyn weapon separately 2026-07-20 20:33:30 +03:00
b72ec2c495 Rename bullet to beam and weapon to raygun 2026-07-20 20:30:40 +03:00
55e8e71b89 Improve raygun ray effect 2026-07-20 20:28:16 +03:00
b20e2aac8b Add cylinder bullet instead 2026-07-20 19:44:13 +03:00
712f3644c9 Add proper shooting effect 2026-07-20 01:46:51 +03:00
7675c3b7cd Add simple shooting 2026-07-19 23:06:52 +03:00
74908fdeb4 Add shooting 2026-07-19 22:49:21 +03:00
c5c5f8c595 Use look-at modifiers 2026-07-19 22:16:04 +03:00
5866590bf1 Implement some sort of look up rotation 2026-07-19 21:50:17 +03:00
b92f94e2e7 Add a lot of assets, add player model somewhat 2026-07-19 20:41:14 +03:00
eb20849844 Update gdextension for cross-compiling for windows 2026-07-19 18:57:03 +03:00
25867a0909 Sync jumps 2026-07-18 03:19:55 +03:00
704ea006c9 Fix sync 2026-07-18 03:01:09 +03:00
66082a7f04 Sync local player too if too far 2026-07-18 03:00:45 +03:00
e1b7572098 Raise tickrate to 60 2026-07-18 02:57:27 +03:00
1402b10180 Implement syncing 2026-07-18 02:55:41 +03:00
4b0a90be0e Add spawning players 2026-07-18 02:26:09 +03:00
67110b8216 Impl process for RemotePlayer 2026-07-18 00:59:12 +03:00
90a39d712d Add remote player 2026-07-18 00:58:46 +03:00