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8ff839aa5e
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Add ball spawner to diner
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2026-07-21 22:25:06 +03:00 |
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f36dbfdea6
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Implement dropping the ball upon death
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2026-07-21 22:24:14 +03:00 |
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a306377a4e
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Respawn the ball when it enters a killbox
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2026-07-21 22:20:26 +03:00 |
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683671a50e
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Implement ball_sync
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2026-07-21 22:15:53 +03:00 |
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99b74ec93f
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Fix dropping the ball for remote players
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2026-07-21 22:08:59 +03:00 |
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92103256e8
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Add throwing the ball
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2026-07-21 22:05:37 +03:00 |
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5a85964216
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Make sure that ball cannot be picked up by the same player instantly
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2026-07-21 21:54:09 +03:00 |
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772b015d06
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Spawn ball at ball origin
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2026-07-21 21:47:49 +03:00 |
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163dcf3f4a
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Implement dropping the ball
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2026-07-21 21:41:58 +03:00 |
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0214c652d8
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Add ball and be able to pick it up
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2026-07-21 21:07:50 +03:00 |
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f601523df2
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Remove unused print
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2026-07-21 20:45:53 +03:00 |
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1f27e00d5e
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Despawn ball on contact
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2026-07-21 20:45:14 +03:00 |
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33631e4391
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Add ball
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2026-07-21 20:31:39 +03:00 |
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b8ce30826d
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Use DamageSource instead of player_id always
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2026-07-21 02:35:35 +03:00 |
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b4067a1f5a
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Fix collision layer for killbox
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2026-07-21 01:53:19 +03:00 |
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1fc0e17118
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Add killbox
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2026-07-21 01:47:35 +03:00 |
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f41c4708fd
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Set map texture compression to lossless
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2026-07-21 01:42:32 +03:00 |
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0361d57864
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Add some more testing ground to diner.map
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2026-07-21 01:34:49 +03:00 |
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c505f79c79
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Move diner.tres under maps/
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2026-07-21 01:25:34 +03:00 |
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6e889bafc2
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Move default map to map/default_map
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2026-07-21 01:24:13 +03:00 |
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4e6de23a09
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Move diner map files to maps/diner/, set collision layers/masks
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2026-07-21 01:19:27 +03:00 |
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db4d6ac82b
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Integrate diner-map
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2026-07-21 01:16:17 +03:00 |
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c2b1823a18
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Remove some more imports
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2026-07-21 01:13:17 +03:00 |
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c091c46a13
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Clean up some unused imports
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2026-07-21 01:12:39 +03:00 |
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fba0de97d4
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Add trenchbroom-godot pipeline test map
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2026-07-21 01:11:49 +03:00 |
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861db98c0e
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Improve how map is fetched for bullet
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2026-07-21 01:10:42 +03:00 |
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b6bc13323b
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Implement spectator camera
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2026-07-20 23:48:07 +03:00 |
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b4ee962c3a
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Make sure killer and damage-dealer player id is propagated
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2026-07-20 23:36:46 +03:00 |
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7a8cc9cca7
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Add respawn timer ui element
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2026-07-20 23:30:49 +03:00 |
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f8b875ead2
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Add func_godot
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2026-07-20 22:53:34 +03:00 |
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569f73d2c8
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Implement respawning
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2026-07-20 22:43:10 +03:00 |
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3b4c4e1055
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Make death look a bit nicer
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2026-07-20 22:25:24 +03:00 |
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097b4c3fcd
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Disable movement and camera rotation while dead
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2026-07-20 22:20:12 +03:00 |
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46c1c68fe7
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Finish killing
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2026-07-20 22:00:00 +03:00 |
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81fabce332
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Implement killing almost
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2026-07-20 21:46:38 +03:00 |
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4de9e2d19e
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Update raycasting to work properly for all players
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2026-07-20 21:08:57 +03:00 |
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cf9b47afc6
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Improve how raycasting is done
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2026-07-20 20:44:49 +03:00 |
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05c36f7aea
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Improve latency when client is shooting
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2026-07-20 20:35:31 +03:00 |
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3d5f1ab727
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Add dyn weapon separately
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2026-07-20 20:33:30 +03:00 |
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2e6d770be5
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Rename bullet to beam and weapon to raygun
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2026-07-20 20:30:40 +03:00 |
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588d45a032
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Improve raygun ray effect
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2026-07-20 20:28:16 +03:00 |
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9d11c58df0
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Add cylinder bullet instead
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2026-07-20 19:44:13 +03:00 |
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c8d0c22e26
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Add proper shooting effect
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2026-07-20 01:46:51 +03:00 |
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d3840c9427
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Add simple shooting
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2026-07-19 23:06:52 +03:00 |
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16277edd5b
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Add shooting
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2026-07-19 22:49:21 +03:00 |
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80241f83fd
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Use look-at modifiers
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2026-07-19 22:16:04 +03:00 |
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74d3e4f6f2
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Implement some sort of look up rotation
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2026-07-19 21:50:17 +03:00 |
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de6925f73a
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Add a lot of assets, add player model somewhat
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2026-07-19 20:41:14 +03:00 |
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eb20849844
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Update gdextension for cross-compiling for windows
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2026-07-19 18:57:03 +03:00 |
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25867a0909
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Sync jumps
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2026-07-18 03:19:55 +03:00 |
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