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No commits in common. "25867a09093f97f19eec1fbd8ad901e832ae6a52" and "51d0093807f9d97eb25b7c74fbafab4ab5411712" have entirely different histories.
25867a0909
...
51d0093807
@ -1,6 +1,6 @@
|
||||
[gd_resource type="MapResource" format=3 uid="uid://c7n1tacc7a73t"]
|
||||
[gd_resource type="Map" format=3 uid="uid://b4rw48yjf7q3q"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://7iooamjot1tg" path="res://scenes/map0.tscn" id="1_k5804"]
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||||
[ext_resource type="PackedScene" uid="uid://lahirbqfppvw" path="res://scenes/main.tscn" id="1_k5804"]
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||||
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||||
[resource]
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name = "Default Map"
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||||
7
godot/maps/default_map_2.tres
Normal file
7
godot/maps/default_map_2.tres
Normal file
@ -0,0 +1,7 @@
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||||
[gd_resource type="Map" format=3 uid="uid://crti664evgfmj"]
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||||
|
||||
[ext_resource type="PackedScene" uid="uid://lahirbqfppvw" path="res://scenes/main.tscn" id="1_gr7ev"]
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||||
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||||
[resource]
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name = "Default Map 2"
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scene = ExtResource("1_gr7ev")
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@ -23,7 +23,6 @@ GameManagerGlobal="*uid://bii6018k3ip3t"
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||||
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[display]
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window/size/mode=2
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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||||
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||||
@ -41,32 +40,6 @@ toggle_cli={
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||||
"deadzone": 0.2,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":167,"key_label":0,"unicode":167,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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forward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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backward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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||||
]
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||||
}
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||||
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||||
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@ -1,6 +1,7 @@
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||||
[gd_scene format=3 uid="uid://bii6018k3ip3t"]
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||||
|
||||
[ext_resource type="MapResource" uid="uid://c7n1tacc7a73t" path="res://maps/default_map.tres" id="1_glms7"]
|
||||
[ext_resource type="Map" uid="uid://b4rw48yjf7q3q" path="res://maps/default_map.tres" id="1_glms7"]
|
||||
[ext_resource type="Map" uid="uid://crti664evgfmj" path="res://maps/default_map_2.tres" id="2_udu3i"]
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||||
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||||
[node name="game_manager" type="GameManager" unique_id=1442044769]
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maps = Array[MapResource]([ExtResource("1_glms7")])
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maps = Array[Map]([ExtResource("1_glms7"), ExtResource("2_udu3i")])
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||||
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||||
@ -68,28 +68,19 @@ grow_vertical = 0
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vertical_alignment = 2
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||||
|
||||
[node name="ready_button" type="Button" parent="." unique_id=311553419]
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||||
layout_mode = 1
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||||
anchors_preset = 2
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||||
anchor_top = 1.0
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||||
anchor_bottom = 1.0
|
||||
layout_mode = 0
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||||
offset_left = 129.0
|
||||
offset_top = -177.0
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||||
offset_top = 504.0
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||||
offset_right = 278.0
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||||
offset_bottom = -126.0
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||||
grow_vertical = 0
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||||
offset_bottom = 555.0
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text = "Not Ready"
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||||
|
||||
[node name="v_box_container2" type="VBoxContainer" parent="." unique_id=653902328]
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||||
layout_mode = 1
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||||
anchors_preset = 1
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||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
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||||
offset_left = -329.0
|
||||
layout_mode = 0
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||||
offset_left = 716.0
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||||
offset_top = 146.0
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||||
offset_right = -221.0
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||||
offset_right = 824.0
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offset_bottom = 204.0
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grow_horizontal = 0
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||||
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||||
[node name="option_button" type="OptionButton" parent="v_box_container2" unique_id=426342653]
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layout_mode = 2
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metadata/_edit_lock_ = true
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||||
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||||
@ -1,21 +0,0 @@
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||||
[gd_scene format=3 uid="uid://ct70bpbca8one"]
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||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1cgct"]
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||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
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||||
|
||||
[node name="player" type="LocalPlayer" unique_id=863055906 node_paths=PackedStringArray("camera")]
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||||
look_sensitivity = 1.5
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camera = NodePath("camera_3d")
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||||
move_speed = 5.0
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||||
collision_mask = 2
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||||
|
||||
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=700336478]
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||||
mesh = SubResource("CapsuleMesh_1cgct")
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||||
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||||
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1110995513]
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||||
shape = SubResource("CapsuleShape3D_1cgct")
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||||
|
||||
[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5391109, 0)
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current = true
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||||
@ -1,46 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://7iooamjot1tg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/local_player.tscn" id="1_yjvui"]
|
||||
[ext_resource type="PackedScene" uid="uid://kfxc0migw80o" path="res://scenes/remote_player.tscn" id="2_kcncr"]
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||||
|
||||
[sub_resource type="ImageTexture" id="ImageTexture_3vyb7"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8vuu"]
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||||
albedo_texture = SubResource("ImageTexture_3vyb7")
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||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_1cgct"]
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||||
size = Vector2(100, 100)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
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||||
size = Vector3(100, 0.01, 100)
|
||||
|
||||
[node name="map_0" type="Map" unique_id=914577955 node_paths=PackedStringArray("spawner")]
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||||
spawner = NodePath("spawner")
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||||
local_player = ExtResource("1_yjvui")
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||||
remote_player = ExtResource("2_kcncr")
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||||
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||||
[node name="net_stats_label" type="NetStatsLabel" parent="." unique_id=1821474986]
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||||
anchors_preset = 2
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||||
anchor_top = 1.0
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||||
anchor_bottom = 1.0
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||||
offset_top = -152.0
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||||
offset_right = 369.0
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||||
grow_vertical = 0
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||||
vertical_alignment = 2
|
||||
|
||||
[node name="terrain" type="MeshInstance3D" parent="." unique_id=1474127252]
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||||
material_override = SubResource("StandardMaterial3D_u8vuu")
|
||||
mesh = SubResource("PlaneMesh_1cgct")
|
||||
|
||||
[node name="static_body_3d" type="StaticBody3D" parent="terrain" unique_id=203785193]
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||||
collision_layer = 3
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||||
collision_mask = 3
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||||
|
||||
[node name="collision_shape_3d" type="CollisionShape3D" parent="terrain/static_body_3d" unique_id=1466526153]
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||||
shape = SubResource("BoxShape3D_1cgct")
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||||
|
||||
[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=793524416]
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||||
transform = Transform3D(1, 0, 0, 0, 0.7274598, 0.6861503, 0, -0.6861503, 0.7274598, -5.1267624, 3.3997262, 3.715582)
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||||
|
||||
[node name="spawner" type="Node3D" parent="." unique_id=1364438299]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.028572083, 3.9666176, 0.031027317)
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||||
@ -1,15 +0,0 @@
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||||
[gd_scene format=3 uid="uid://kfxc0migw80o"]
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||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1cgct"]
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||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
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||||
|
||||
[node name="player" type="RemotePlayer" unique_id=845968872]
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||||
move_speed = 5.0
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||||
collision_mask = 2
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||||
|
||||
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=700336478]
|
||||
mesh = SubResource("CapsuleMesh_1cgct")
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||||
|
||||
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1110995513]
|
||||
shape = SubResource("CapsuleShape3D_1cgct")
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||||
@ -1,20 +1,11 @@
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||||
use std::{collections::HashMap, net::SocketAddr};
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||||
use std::net::SocketAddr;
|
||||
|
||||
use godot::{classes::CharacterBody3D, prelude::*, tools::get_autoload_by_name};
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||||
use godot::{prelude::*, tools::get_autoload_by_name};
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||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
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map::Map,
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||||
map_resource::MapResource,
|
||||
net::{
|
||||
network_manager::{
|
||||
NetworkManager,
|
||||
Package::{self, SelfSync},
|
||||
PeerKind,
|
||||
},
|
||||
util::NetVector3,
|
||||
},
|
||||
player::{IPlayer, NetPlayerTransform},
|
||||
map_resource::Map,
|
||||
net::network_manager::{NetworkManager, Package, PeerKind},
|
||||
};
|
||||
|
||||
pub const GAME_MANAGER_GLOBAL: &str = "GameManagerGlobal";
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||||
@ -26,7 +17,7 @@ pub struct GameManager {
|
||||
base: Base<Node>,
|
||||
|
||||
#[export]
|
||||
pub maps: Array<Gd<MapResource>>,
|
||||
pub maps: Array<Gd<Map>>,
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
@ -79,8 +70,8 @@ impl GameManager {
|
||||
#[class(base=Node, init)]
|
||||
pub struct Game {
|
||||
pub selected_map_idx: u8,
|
||||
pub selected_map: Option<Gd<MapResource>>,
|
||||
pub maps: Array<Gd<MapResource>>,
|
||||
pub selected_map: Option<Gd<Map>>,
|
||||
pub maps: Array<Gd<Map>>,
|
||||
|
||||
is_host: bool,
|
||||
player_counter: u16,
|
||||
@ -88,53 +79,9 @@ pub struct Game {
|
||||
pub players: Vec<Player>,
|
||||
game_started: bool,
|
||||
|
||||
pub current_map: Option<Gd<Map>>,
|
||||
since_last_sync: f64,
|
||||
|
||||
base: Base<Node>,
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl INode for Game {
|
||||
fn process(&mut self, delta: f64) {
|
||||
self.since_last_sync += delta;
|
||||
if self.since_last_sync > (1. / 60.) {
|
||||
self.since_last_sync = 0.;
|
||||
if let Some(_) = self.current_map {
|
||||
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
|
||||
match peer {
|
||||
PeerKind::Client(peer, socket_addr) => {
|
||||
if let Some(player) = self
|
||||
.players
|
||||
.iter()
|
||||
.find(|p| p.id == self.self_id.unwrap_or(0))
|
||||
{
|
||||
if let Some((dir, rot)) = &player.get_self_sync() {
|
||||
peer.send_unreliable(
|
||||
socket_addr,
|
||||
SelfSync(dir.clone(), rot.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
PeerKind::Server(peer, _) => {
|
||||
let mut sync_data = HashMap::new();
|
||||
for player in &self.players {
|
||||
if let (Some(dir), Some(transform)) =
|
||||
(player.get_move_dir(), player.get_transform())
|
||||
{
|
||||
sync_data.insert(player.id, (dir, transform));
|
||||
}
|
||||
}
|
||||
peer.broadcast_unreliable(Package::Sync(sync_data));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl Game {
|
||||
#[signal]
|
||||
@ -198,7 +145,6 @@ impl Game {
|
||||
name,
|
||||
ping: 0,
|
||||
ready: false,
|
||||
character: None,
|
||||
});
|
||||
self.run_deferred(move |s| s.signals().on_new_player().emit(id));
|
||||
id
|
||||
@ -215,18 +161,10 @@ impl Game {
|
||||
self.players.iter().find(|p| p.connection_addr == *addr)
|
||||
}
|
||||
|
||||
pub fn find_player_by_addr_mut(&mut self, addr: &SocketAddr) -> Option<&mut Player> {
|
||||
self.players.iter_mut().find(|p| p.connection_addr == *addr)
|
||||
}
|
||||
|
||||
pub fn find_player(&self, player_id: u16) -> Option<&Player> {
|
||||
self.players.iter().find(|p| p.id == player_id)
|
||||
}
|
||||
|
||||
pub fn find_player_mut(&mut self, player_id: u16) -> Option<&mut Player> {
|
||||
self.players.iter_mut().find(|p| p.id == player_id)
|
||||
}
|
||||
|
||||
pub fn remove_player(&mut self, id: u16) {
|
||||
self.players.retain(|p| p.id != id);
|
||||
self.run_deferred(move |s| s.signals().on_player_disconnected().emit(id));
|
||||
@ -252,162 +190,13 @@ impl Game {
|
||||
}
|
||||
self.run_deferred(|s| s.signals().on_players_updated().emit());
|
||||
}
|
||||
|
||||
pub fn on_map_loaded(&mut self, map: Gd<Map>) {
|
||||
self.current_map = Some(map);
|
||||
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
|
||||
if let PeerKind::Client(peer, to) = peer {
|
||||
peer.send_reliable(to, Package::MapLoaded);
|
||||
} else {
|
||||
self.run_deferred(|s| {
|
||||
for player in &mut s.players {
|
||||
if let Some(map) = &mut s.current_map {
|
||||
let character = map.bind_mut().spawn_player(
|
||||
player,
|
||||
player.id == s.self_id.unwrap_or(0),
|
||||
None,
|
||||
);
|
||||
player.character = character;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_player(&mut self, id: u16, transform: NetPlayerTransform) {
|
||||
if let Some(map) = &mut self.current_map {
|
||||
if let Some(player) = self.players.iter_mut().find(|p| p.id == id) {
|
||||
let character = map.bind_mut().spawn_player(
|
||||
player,
|
||||
player.id == self.self_id.unwrap_or(0),
|
||||
Some(transform),
|
||||
);
|
||||
player.character = character;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_sync(&mut self, sync_data: HashMap<u16, (NetVector3, NetPlayerTransform)>) {
|
||||
for (player_id, (dir, transform)) in sync_data {
|
||||
if let Some(player) = self.players.iter_mut().find(|p| p.id == player_id) {
|
||||
if player.id != self.self_id.unwrap_or(0) {
|
||||
// Sync remote players always
|
||||
player.set_transform(transform);
|
||||
player.set_move_dir(dir);
|
||||
} else {
|
||||
// Sync local player only if it's far enough
|
||||
if let Some(local_net_transform) = player.get_transform() {
|
||||
let local_location: Vector3 = local_net_transform.location.into();
|
||||
let remote_location: Vector3 = transform.location.into();
|
||||
if local_location.distance_squared_to(remote_location) > 2. {
|
||||
player.set_transform(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_jump(&mut self, player_id: u16) {
|
||||
if player_id != self.self_id.unwrap_or(0) {
|
||||
if let Some(player) = self.find_player_mut(player_id) {
|
||||
player.apply_jump();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
#[derive(Clone, Deserialize, Serialize, Debug)]
|
||||
pub struct Player {
|
||||
pub id: u16,
|
||||
pub connection_addr: SocketAddr,
|
||||
pub name: String,
|
||||
pub ping: u128,
|
||||
pub ready: bool,
|
||||
pub character: Option<DynGd<CharacterBody3D, dyn IPlayer + 'static>>,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn get_transform(&self) -> Option<NetPlayerTransform> {
|
||||
if let Some(character) = &self.character {
|
||||
Some(character.dyn_bind().get_transform())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_transform(&mut self, transform: NetPlayerTransform) {
|
||||
if let Some(character) = &mut self.character {
|
||||
character.dyn_bind_mut().apply_transform(transform);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_move_dir(&self) -> Option<NetVector3> {
|
||||
if let Some(character) = &self.character {
|
||||
Some(character.dyn_bind().get_movement_dir().into())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_move_dir(&mut self, dir: NetVector3) {
|
||||
if let Some(character) = &mut self.character {
|
||||
character.dyn_bind_mut().set_movement_dir(dir.into());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_self_sync(&self) -> Option<(NetVector3, NetVector3)> {
|
||||
if let Some(character) = &self.character {
|
||||
Some((
|
||||
character.dyn_bind().get_movement_dir().into(),
|
||||
character.dyn_bind().get_transform().rotation,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_self_sync(&mut self, dir: NetVector3, rot: NetVector3) {
|
||||
if let Some(character) = &mut self.character {
|
||||
character.dyn_bind_mut().set_movement_dir(dir.into());
|
||||
character.dyn_bind_mut().apply_rotation(rot.into());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_jump(&mut self) {
|
||||
if let Some(character) = &mut self.character {
|
||||
character.dyn_bind_mut().jump();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct NetPlayer {
|
||||
pub id: u16,
|
||||
pub name: String,
|
||||
pub ping: u128,
|
||||
}
|
||||
|
||||
impl From<NetPlayer> for Player {
|
||||
fn from(value: NetPlayer) -> Self {
|
||||
Player {
|
||||
id: value.id,
|
||||
connection_addr: SocketAddr::from(([0, 0, 0, 0], 0)),
|
||||
name: value.name,
|
||||
ping: value.ping,
|
||||
ready: false,
|
||||
character: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Player> for NetPlayer {
|
||||
fn from(value: Player) -> Self {
|
||||
NetPlayer {
|
||||
id: value.id,
|
||||
name: value.name,
|
||||
ping: value.ping,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,10 +3,8 @@ use std::net::SocketAddr;
|
||||
use godot::prelude::*;
|
||||
|
||||
pub mod game_manager;
|
||||
pub mod map;
|
||||
pub mod map_resource;
|
||||
pub mod net;
|
||||
pub mod player;
|
||||
pub mod ui;
|
||||
|
||||
struct MyExtension;
|
||||
|
||||
@ -1,87 +0,0 @@
|
||||
use godot::{classes::CharacterBody3D, prelude::*};
|
||||
|
||||
use crate::{
|
||||
game_manager::{Game, Player},
|
||||
player::{IPlayer, LocalPlayer, NetPlayerTransform, RemotePlayer},
|
||||
};
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base=Node3D, init)]
|
||||
pub struct Map {
|
||||
#[export]
|
||||
pub spawner: Option<Gd<Node3D>>,
|
||||
#[export]
|
||||
pub local_player: Option<Gd<PackedScene>>,
|
||||
#[export]
|
||||
pub remote_player: Option<Gd<PackedScene>>,
|
||||
|
||||
base: Base<Node3D>,
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl INode3D for Map {
|
||||
fn ready(&mut self) {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
game.bind_mut().on_map_loaded(self.to_gd());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl Map {
|
||||
#[signal]
|
||||
pub fn on_loaded();
|
||||
|
||||
pub fn spawn_player(
|
||||
&mut self,
|
||||
player: &Player,
|
||||
is_local: bool,
|
||||
transform: Option<NetPlayerTransform>,
|
||||
) -> Option<DynGd<CharacterBody3D, dyn IPlayer + 'static>> {
|
||||
if is_local {
|
||||
if let Some(local_player) = &self.local_player {
|
||||
let mut node = local_player.instantiate_as::<LocalPlayer>();
|
||||
node.bind_mut().player_id = Some(player.id);
|
||||
self.base_mut().add_child(&node);
|
||||
if let Some(transform) = transform {
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_position(transform.location.into());
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_rotation(transform.rotation.into());
|
||||
} else {
|
||||
if let Some(spawner) = &self.spawner {
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_position(spawner.get_global_position());
|
||||
}
|
||||
}
|
||||
Some(node.into_dyn::<dyn IPlayer>().upcast())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else if let Some(remote_player) = &self.remote_player {
|
||||
let mut node = remote_player.instantiate_as::<RemotePlayer>();
|
||||
node.bind_mut().player_id = Some(player.id);
|
||||
self.base_mut().add_child(&node);
|
||||
if let Some(transform) = transform {
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_position(transform.location.into());
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_rotation(transform.rotation.into());
|
||||
} else {
|
||||
if let Some(spawner) = &self.spawner {
|
||||
node.bind_mut()
|
||||
.base_mut()
|
||||
.set_global_position(spawner.get_global_position());
|
||||
}
|
||||
}
|
||||
Some(node.into_dyn::<dyn IPlayer>().upcast())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2,7 +2,7 @@ use godot::prelude::*;
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base=Resource, init, tool)]
|
||||
pub struct MapResource {
|
||||
pub struct Map {
|
||||
#[export]
|
||||
pub name: GString,
|
||||
#[export]
|
||||
@ -12,7 +12,7 @@ pub struct MapResource {
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl IResource for MapResource {
|
||||
impl IResource for Map {
|
||||
fn on_notification(&mut self, what: godot::classes::notify::ObjectNotification) {}
|
||||
|
||||
fn to_string(&self) -> GString {
|
||||
|
||||
@ -1,3 +1,2 @@
|
||||
pub mod net_stats;
|
||||
pub mod network_manager;
|
||||
pub mod util;
|
||||
|
||||
@ -9,9 +9,8 @@ use serde::{Deserialize, Serialize};
|
||||
use teanet::{Peer, PeerConfig, PeerMessage, connections::Connection};
|
||||
|
||||
use crate::{
|
||||
game_manager::{Game, GameManager, NetPlayer, Player},
|
||||
net::{net_stats::Stats, util::NetVector3},
|
||||
player::NetPlayerTransform,
|
||||
game_manager::{Game, GameManager, Player},
|
||||
net::net_stats::Stats,
|
||||
ui::cli::{CliColor, CommandLinePanel},
|
||||
};
|
||||
|
||||
@ -153,12 +152,7 @@ impl INode for NetworkManager {
|
||||
CliColor::Info,
|
||||
);
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
game.bind_mut().set_players(
|
||||
players
|
||||
.into_iter()
|
||||
.map(|p| p.clone().into())
|
||||
.collect(),
|
||||
);
|
||||
game.bind_mut().set_players(players);
|
||||
game.bind_mut().set_self(self_id);
|
||||
}
|
||||
}
|
||||
@ -212,21 +206,6 @@ impl INode for NetworkManager {
|
||||
game.bind_mut().start_game();
|
||||
}
|
||||
}
|
||||
Package::SpawnPlayer(id, transform) => {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
game.bind_mut().spawn_player(id, transform);
|
||||
}
|
||||
}
|
||||
Package::Sync(sync_data) => {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
game.bind_mut().handle_sync(sync_data);
|
||||
}
|
||||
}
|
||||
Package::Jump(player_id) => {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
game.bind_mut().handle_jump(player_id);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
}
|
||||
@ -253,25 +232,20 @@ impl INode for NetworkManager {
|
||||
String::new(),
|
||||
None,
|
||||
);
|
||||
let mut sent_players = game.bind().players.clone();
|
||||
for player in &mut sent_players {
|
||||
player.connection_addr =
|
||||
SocketAddr::from(([0, 0, 0, 0], 0))
|
||||
}
|
||||
peer.send_reliable(
|
||||
&connection.address,
|
||||
Package::Players(
|
||||
game.bind()
|
||||
.players
|
||||
.clone()
|
||||
.into_iter()
|
||||
.map(|p| p.into())
|
||||
.collect(),
|
||||
self_id,
|
||||
),
|
||||
Package::Players(sent_players, self_id),
|
||||
);
|
||||
peer.broadcast_reliable(Package::NewPlayer(
|
||||
game.bind()
|
||||
.find_player(self_id)
|
||||
.unwrap()
|
||||
.clone()
|
||||
.into(),
|
||||
));
|
||||
let mut sent_player =
|
||||
game.bind().find_player(self_id).unwrap().clone();
|
||||
sent_player.connection_addr =
|
||||
SocketAddr::from(([0, 0, 0, 0], 0));
|
||||
peer.broadcast_reliable(Package::NewPlayer(sent_player));
|
||||
|
||||
peer.send_reliable(
|
||||
&connection.address,
|
||||
@ -297,11 +271,7 @@ impl INode for NetworkManager {
|
||||
.map(|p| p.id);
|
||||
if let Some(player_id) = player_id {
|
||||
peer.broadcast_reliable(Package::PlayerLeft(
|
||||
game.bind()
|
||||
.find_player(player_id)
|
||||
.unwrap()
|
||||
.clone()
|
||||
.into(),
|
||||
game.bind().find_player(player_id).unwrap().clone(),
|
||||
));
|
||||
game.bind_mut().remove_player(player_id);
|
||||
}
|
||||
@ -344,40 +314,6 @@ impl INode for NetworkManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
Package::MapLoaded => {
|
||||
if let Some(game) = Game::singleton() {
|
||||
for player in &game.bind().players {
|
||||
if let Some(transform) = player.get_transform() {
|
||||
peer.send_reliable(
|
||||
&conn.address,
|
||||
Package::SpawnPlayer(player.id, transform),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Package::SelfSync(dir, rot) => {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
if let Some(player) = &mut game
|
||||
.bind_mut()
|
||||
.find_player_by_addr_mut(&conn.address)
|
||||
{
|
||||
player.apply_self_sync(dir, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Package::Jump(_) => {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
let player = game
|
||||
.bind()
|
||||
.find_player_by_addr(&conn.address)
|
||||
.cloned();
|
||||
if let Some(player) = player {
|
||||
game.bind_mut().handle_jump(player.id);
|
||||
peer.broadcast_reliable(Package::Jump(player.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
}
|
||||
@ -488,26 +424,15 @@ impl NetworkManager {
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub enum Package {
|
||||
Hello,
|
||||
|
||||
// Meta values
|
||||
Players(Vec<NetPlayer>, u16),
|
||||
UpdatePings(HashMap<u16, u128>),
|
||||
Players(Vec<Player>, u16),
|
||||
SetNick(u16, String),
|
||||
SetSelfNick(String),
|
||||
NewPlayer(NetPlayer),
|
||||
PlayerLeft(NetPlayer),
|
||||
|
||||
// Lobby packages
|
||||
UpdatePings(HashMap<u16, u128>),
|
||||
NewPlayer(Player),
|
||||
PlayerLeft(Player),
|
||||
SetReady(u16, bool),
|
||||
SelectMap(u8),
|
||||
GameStarted,
|
||||
MapLoaded,
|
||||
|
||||
// Game packages
|
||||
SpawnPlayer(u16, NetPlayerTransform),
|
||||
Sync(HashMap<u16, (NetVector3, NetPlayerTransform)>),
|
||||
SelfSync(NetVector3, NetVector3),
|
||||
Jump(u16),
|
||||
}
|
||||
|
||||
pub enum PeerKind {
|
||||
|
||||
@ -1,25 +0,0 @@
|
||||
use godot::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct NetVector3 {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
impl From<Vector3> for NetVector3 {
|
||||
fn from(value: Vector3) -> Self {
|
||||
NetVector3 {
|
||||
x: value.x,
|
||||
y: value.y,
|
||||
z: value.z,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<NetVector3> for Vector3 {
|
||||
fn from(value: NetVector3) -> Self {
|
||||
Vector3::new(value.x, value.y, value.z)
|
||||
}
|
||||
}
|
||||
@ -1,275 +0,0 @@
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use godot::{
|
||||
classes::{
|
||||
Camera3D, CharacterBody3D, ICharacterBody3D, Input, InputEvent, InputEventMouseMotion,
|
||||
input::MouseMode,
|
||||
},
|
||||
obj::WithBaseField,
|
||||
prelude::*,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
net::{
|
||||
network_manager::{NetworkManager, Package::Jump, PeerKind},
|
||||
util::NetVector3,
|
||||
},
|
||||
ui::cli::CommandLinePanel,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct NetPlayerTransform {
|
||||
pub location: NetVector3,
|
||||
pub rotation: NetVector3,
|
||||
}
|
||||
|
||||
pub trait IPlayer {
|
||||
fn get_player_id(&self) -> Option<u16>;
|
||||
fn get_y_speed(&self) -> f32;
|
||||
fn set_y_speed(&mut self, speed: f32);
|
||||
fn get_movement_dir(&self) -> Vector3;
|
||||
fn set_movement_dir(&mut self, dir: Vector3);
|
||||
fn get_move_speed(&self) -> f32;
|
||||
fn apply_transform(&mut self, transform: NetPlayerTransform);
|
||||
fn apply_rotation(&mut self, rot: Vector3);
|
||||
fn get_transform(&self) -> NetPlayerTransform;
|
||||
fn jump(&mut self);
|
||||
}
|
||||
|
||||
pub trait PlayerMovement {
|
||||
fn player_update(&mut self, delta: f64);
|
||||
}
|
||||
|
||||
impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerMovement for T {
|
||||
fn player_update(&mut self, delta: f64) {
|
||||
self.set_y_speed(self.get_y_speed() - 9.8 * delta as f32);
|
||||
if self.base().is_on_floor() && self.get_y_speed() < 0. {
|
||||
self.set_y_speed(0.);
|
||||
}
|
||||
|
||||
let speed = Vector3::UP * self.get_y_speed()
|
||||
+ self
|
||||
.get_movement_dir()
|
||||
.try_normalized()
|
||||
.unwrap_or_default()
|
||||
.rotated(Vector3::UP, self.base().get_rotation().y)
|
||||
* self.get_move_speed();
|
||||
|
||||
self.base_mut().set_velocity(speed);
|
||||
self.base_mut().move_and_slide();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base=CharacterBody3D, init)]
|
||||
pub struct LocalPlayer {
|
||||
#[export]
|
||||
look_sensitivity: f32,
|
||||
#[export]
|
||||
camera: Option<Gd<Camera3D>>,
|
||||
#[export]
|
||||
move_speed: f32,
|
||||
|
||||
pub player_id: Option<u16>,
|
||||
|
||||
movement_dir: Vector3,
|
||||
y_speed: f32,
|
||||
|
||||
locked: bool,
|
||||
|
||||
base: Base<CharacterBody3D>,
|
||||
}
|
||||
|
||||
#[godot_dyn]
|
||||
impl IPlayer for LocalPlayer {
|
||||
fn get_player_id(&self) -> Option<u16> {
|
||||
self.player_id
|
||||
}
|
||||
|
||||
fn get_y_speed(&self) -> f32 {
|
||||
self.y_speed
|
||||
}
|
||||
|
||||
fn set_y_speed(&mut self, speed: f32) {
|
||||
self.y_speed = speed;
|
||||
}
|
||||
|
||||
fn get_movement_dir(&self) -> Vector3 {
|
||||
self.movement_dir
|
||||
}
|
||||
|
||||
fn set_movement_dir(&mut self, _dir: Vector3) {}
|
||||
|
||||
fn get_move_speed(&self) -> f32 {
|
||||
self.move_speed
|
||||
}
|
||||
|
||||
fn apply_transform(&mut self, transform: NetPlayerTransform) {
|
||||
self.base_mut()
|
||||
.set_global_position(transform.location.into());
|
||||
self.base_mut()
|
||||
.set_global_rotation(transform.rotation.into());
|
||||
}
|
||||
|
||||
fn apply_rotation(&mut self, _rot: Vector3) {}
|
||||
|
||||
fn get_transform(&self) -> NetPlayerTransform {
|
||||
NetPlayerTransform {
|
||||
location: self.base().get_global_position().into(),
|
||||
rotation: self.base().get_global_rotation().into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn jump(&mut self) {
|
||||
self.set_y_speed(5.);
|
||||
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
|
||||
match peer {
|
||||
PeerKind::Client(peer, addr) => peer.send_reliable(&addr, Jump(0)),
|
||||
PeerKind::Server(peer, _) => {
|
||||
peer.broadcast_reliable(Jump(self.player_id.unwrap_or(0)))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl ICharacterBody3D for LocalPlayer {
|
||||
fn ready(&mut self) {
|
||||
if !CommandLinePanel::singleton().bind().opened {
|
||||
self.set_lock(true);
|
||||
}
|
||||
|
||||
CommandLinePanel::singleton()
|
||||
.signals()
|
||||
.on_open()
|
||||
.connect_other(self, |s| s.set_lock(false));
|
||||
CommandLinePanel::singleton()
|
||||
.signals()
|
||||
.on_close()
|
||||
.connect_other(self, |s| {
|
||||
s.set_lock(true);
|
||||
});
|
||||
}
|
||||
|
||||
fn process(&mut self, delta: f64) {
|
||||
let input_direction = if self.locked {
|
||||
let input = Input::singleton();
|
||||
|
||||
if self.base().is_on_floor() && input.is_action_just_pressed("jump") {
|
||||
self.jump();
|
||||
}
|
||||
|
||||
Vector3::RIGHT * input.is_action_pressed("right") as u32 as f32
|
||||
- Vector3::RIGHT * input.is_action_pressed("left") as u32 as f32
|
||||
+ Vector3::FORWARD * input.is_action_pressed("forward") as u32 as f32
|
||||
- Vector3::FORWARD * input.is_action_pressed("backward") as u32 as f32
|
||||
} else {
|
||||
Vector3::ZERO
|
||||
};
|
||||
self.movement_dir = input_direction;
|
||||
|
||||
self.player_update(delta);
|
||||
}
|
||||
|
||||
fn input(&mut self, event: Gd<InputEvent>) {
|
||||
if self.locked {
|
||||
if let Ok(event) = event.try_cast::<InputEventMouseMotion>() {
|
||||
let x = event.get_relative().x * 0.001 * self.look_sensitivity;
|
||||
let y = event.get_relative().y * 0.001 * self.look_sensitivity;
|
||||
|
||||
if let Some(camera) = self.camera.as_mut() {
|
||||
let curr_rotation = camera.get_rotation();
|
||||
let x_rot =
|
||||
(curr_rotation.x - y * self.look_sensitivity).clamp(-PI / 2., PI / 2.);
|
||||
camera.set_rotation(Vector3::RIGHT * x_rot);
|
||||
}
|
||||
|
||||
let y_rot = -x * self.look_sensitivity;
|
||||
self.base_mut().rotate_y(y_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl LocalPlayer {
|
||||
fn set_lock(&mut self, locked: bool) {
|
||||
self.locked = locked;
|
||||
if self.locked {
|
||||
Input::singleton().set_mouse_mode(MouseMode::CAPTURED);
|
||||
} else {
|
||||
Input::singleton().set_mouse_mode(MouseMode::VISIBLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base=CharacterBody3D, init)]
|
||||
pub struct RemotePlayer {
|
||||
#[export]
|
||||
move_speed: f32,
|
||||
|
||||
pub player_id: Option<u16>,
|
||||
|
||||
movement_dir: Vector3,
|
||||
y_speed: f32,
|
||||
|
||||
base: Base<CharacterBody3D>,
|
||||
}
|
||||
|
||||
#[godot_dyn]
|
||||
impl IPlayer for RemotePlayer {
|
||||
fn get_y_speed(&self) -> f32 {
|
||||
self.y_speed
|
||||
}
|
||||
|
||||
fn set_y_speed(&mut self, speed: f32) {
|
||||
self.y_speed = speed;
|
||||
}
|
||||
|
||||
fn get_movement_dir(&self) -> Vector3 {
|
||||
self.movement_dir
|
||||
}
|
||||
|
||||
fn set_movement_dir(&mut self, dir: Vector3) {
|
||||
self.movement_dir = dir.into();
|
||||
}
|
||||
|
||||
fn get_move_speed(&self) -> f32 {
|
||||
self.move_speed
|
||||
}
|
||||
|
||||
fn get_player_id(&self) -> Option<u16> {
|
||||
self.player_id
|
||||
}
|
||||
|
||||
fn apply_transform(&mut self, transform: NetPlayerTransform) {
|
||||
self.base_mut()
|
||||
.set_global_position(transform.location.into());
|
||||
self.base_mut()
|
||||
.set_global_rotation(transform.rotation.into());
|
||||
}
|
||||
|
||||
fn apply_rotation(&mut self, rot: Vector3) {
|
||||
self.base_mut().set_global_rotation(rot);
|
||||
}
|
||||
|
||||
fn get_transform(&self) -> NetPlayerTransform {
|
||||
NetPlayerTransform {
|
||||
location: self.base().get_global_position().into(),
|
||||
rotation: self.base().get_global_rotation().into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn jump(&mut self) {
|
||||
self.set_y_speed(5.);
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl ICharacterBody3D for RemotePlayer {
|
||||
fn process(&mut self, delta: f64) {
|
||||
self.player_update(delta);
|
||||
}
|
||||
}
|
||||
@ -109,11 +109,6 @@ impl IPanel for CommandLinePanel {
|
||||
fn input(&mut self, event: Gd<InputEvent>) {
|
||||
if event.is_action_pressed("toggle_cli") {
|
||||
self.opened = !self.opened;
|
||||
if self.opened {
|
||||
self.signals().on_open().emit();
|
||||
} else {
|
||||
self.signals().on_close().emit();
|
||||
}
|
||||
if let Some(input_field) = &mut self.input_field {
|
||||
if self.opened {
|
||||
input_field.grab_focus();
|
||||
@ -136,10 +131,6 @@ impl CommandLinePanel {
|
||||
pub fn on_join(port: String);
|
||||
#[signal]
|
||||
pub fn on_disconnect();
|
||||
#[signal]
|
||||
pub fn on_open();
|
||||
#[signal]
|
||||
pub fn on_close();
|
||||
|
||||
pub fn singleton() -> Gd<CommandLinePanel> {
|
||||
get_autoload_by_name::<CanvasLayer>(CLI_GLOBAL_NAME)
|
||||
|
||||
@ -5,7 +5,7 @@ use godot::{
|
||||
|
||||
use crate::{
|
||||
game_manager::{Game, GameManager},
|
||||
map_resource::MapResource,
|
||||
map_resource::Map,
|
||||
net::network_manager::{NetworkManager, Package, PeerKind},
|
||||
ui::player_listing::PlayerListing,
|
||||
};
|
||||
|
||||
Loading…
Reference in New Issue
Block a user