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2 Commits

Author SHA1 Message Date
6545f54cfc Disable walk effects when dead 2026-07-25 21:21:42 +03:00
02c39f01dc Fix warnings 2026-07-25 21:20:59 +03:00
5 changed files with 5 additions and 6 deletions

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@ -210,7 +210,6 @@ pub struct Game {
pub current_map: Option<Gd<Map>>,
pub world_ball: Option<Gd<Ball>>,
since_last_sync: f64,
pub goals: HashMap<u8, u16>,

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@ -1,7 +1,6 @@
use std::{
collections::VecDeque,
net::SocketAddr,
time::{Duration, Instant, SystemTime, UNIX_EPOCH},
time::{Duration, SystemTime, UNIX_EPOCH},
};
use godot::{

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@ -411,7 +411,7 @@ impl ICharacterBody3D for LocalPlayer {
scoreboard.set_visible(Input::singleton().is_action_pressed("scoreboard"));
}
if self.movement_dir.length_squared() > 0. && self.base().is_on_floor() {
if self.movement_dir.length_squared() > 0. && self.base().is_on_floor() && !self.is_dead {
if let Some(effects) = &mut self.effects {
effects.bind_mut().walk();
}

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@ -269,6 +269,7 @@ impl ICharacterBody3D for RemotePlayer {
if self.movement_dir.length_squared() > 0.
&& self.base().is_on_floor()
&& !self.is_dead
&& let Some(effects) = &mut self.effects
{
effects.bind_mut().walk();

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@ -7,9 +7,9 @@ use godot::{
use serde::{Deserialize, Serialize};
use crate::{
game_manager::{Game, GameOption},
game_manager::Game,
net::util::{cast_ray, shotgun_ray},
player::{DamageSource, IPlayer, ball::Ball, shootable::Shootable},
player::{DamageSource, shootable::Shootable},
};
pub trait Weapon {