Compare commits
No commits in common. "6992bc5eff887698c90519913ac3dc1b15171b81" and "9a334037617881836fcb76743e25375543e1f757" have entirely different histories.
6992bc5eff
...
9a33403761
@ -1162,7 +1162,9 @@ impl Game {
|
||||
|
||||
if let Some(player) = self.find_player_mut(player_id) {
|
||||
if let Some(character) = &mut player.character {
|
||||
character.dyn_bind_mut().take_damage(source, damage, false);
|
||||
character
|
||||
.dyn_bind_mut()
|
||||
.take_damage(source, damage, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1171,7 +1173,7 @@ impl Game {
|
||||
pub fn handle_kill(&mut self, source: DamageSource, player_id: u16) {
|
||||
if let Some(player) = self.find_player_mut(player_id) {
|
||||
if let Some(character) = &mut player.character {
|
||||
character.dyn_bind_mut().kill(source.clone());
|
||||
character.dyn_bind_mut().kill(source.clone(), true);
|
||||
self.on_kill(source, player_id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,9 +70,12 @@ impl Killbox {
|
||||
pub fn kill(&mut self, node: Gd<Node3D>) {
|
||||
if let Ok(mut player) = node.clone().try_dynify::<dyn IPlayer>() {
|
||||
if NetworkManager::singleton().bind().is_host() {
|
||||
player
|
||||
.dyn_bind_mut()
|
||||
.take_damage(DamageSource::Killbox(self.kind), 1000, true);
|
||||
player.dyn_bind_mut().take_damage(
|
||||
DamageSource::Killbox(self.kind),
|
||||
1000,
|
||||
true,
|
||||
true,
|
||||
);
|
||||
}
|
||||
} else if let Ok(_) = node.try_cast::<Ball>() {
|
||||
if let Some(game) = &mut Game::singleton() {
|
||||
|
||||
@ -117,7 +117,6 @@ impl Map {
|
||||
node.bind_mut().player_id = Some(player_id);
|
||||
node.bind_mut().player_name = player.name.clone();
|
||||
node.bind_mut().player_color = player.color.clone().into();
|
||||
node.bind_mut().replay_mode = true;
|
||||
self.base_mut().add_child(&node);
|
||||
|
||||
node.bind_mut()
|
||||
@ -146,6 +145,7 @@ impl Map {
|
||||
{
|
||||
let mut ball = ball_prefab.instantiate_as::<Ball>();
|
||||
ball.bind_mut().dropper = player_id;
|
||||
ball.bind_mut().active = true;
|
||||
self.base_mut().add_child(&ball);
|
||||
if let Some(transform) = transform {
|
||||
ball.set_global_position(transform.location.into());
|
||||
@ -173,6 +173,7 @@ impl Map {
|
||||
{
|
||||
let mut ball = ball_prefab.instantiate_as::<Ball>();
|
||||
ball.bind_mut().dropper = player_id;
|
||||
ball.bind_mut().active = false;
|
||||
self.base_mut().add_child(&ball);
|
||||
if let Some(transform) = transform {
|
||||
ball.set_global_position(transform.location.into());
|
||||
|
||||
@ -12,6 +12,7 @@ use crate::{
|
||||
#[class(base=RigidBody3D, init)]
|
||||
pub struct Ball {
|
||||
pub dropper: Option<u16>,
|
||||
pub active: bool,
|
||||
|
||||
alive_for: f64,
|
||||
|
||||
@ -49,6 +50,9 @@ impl Ball {
|
||||
}
|
||||
|
||||
fn on_collision(&mut self, node: Gd<Node>) {
|
||||
if !self.active {
|
||||
return;
|
||||
}
|
||||
if let Ok(player) = node.try_dynify::<dyn IPlayer>()
|
||||
&& let Some(player_id) = player.dyn_bind().get_player_id()
|
||||
{
|
||||
|
||||
@ -171,7 +171,7 @@ impl IPlayer for LocalPlayer {
|
||||
fn apply_look_up(&mut self, _look: f32) {}
|
||||
|
||||
fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool {
|
||||
if self.try_shoot_common(to, deal_damage) {
|
||||
if self.try_shoot_common(to, deal_damage, deal_damage) {
|
||||
if let Some(game) = &mut Game::singleton()
|
||||
&& let Some(recorder) = game.bind_mut().recorder()
|
||||
{
|
||||
@ -209,7 +209,7 @@ impl IPlayer for LocalPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
fn take_damage(&mut self, source: DamageSource, damage: i32, kill: bool) {
|
||||
fn take_damage(&mut self, source: DamageSource, damage: i32, kill: bool, drop_ball: bool) {
|
||||
self.run_deferred(move |s| {
|
||||
if s.can_take_damage(&source) {
|
||||
let (signal, player, kind) = source.into_signal();
|
||||
@ -220,7 +220,7 @@ impl IPlayer for LocalPlayer {
|
||||
});
|
||||
s.health -= damage;
|
||||
if kill && s.health <= 0 {
|
||||
s.kill(source);
|
||||
s.kill(source, drop_ball);
|
||||
}
|
||||
}
|
||||
if let Some(health_label) = &mut s.health_label {
|
||||
@ -237,8 +237,10 @@ impl IPlayer for LocalPlayer {
|
||||
self.dead_for
|
||||
}
|
||||
|
||||
fn kill(&mut self, source: DamageSource) {
|
||||
self.drop_ball(false);
|
||||
fn kill(&mut self, source: DamageSource, drop_ball: bool) {
|
||||
if drop_ball {
|
||||
self.drop_ball(false);
|
||||
}
|
||||
|
||||
let (signal, player, kind) = source.into_signal();
|
||||
self.run_deferred(move |s| s.signals().on_die().emit(signal, player, kind));
|
||||
@ -301,10 +303,6 @@ impl IPlayer for LocalPlayer {
|
||||
fn get_camera_origin(&self) -> Option<Gd<Node3D>> {
|
||||
self.camera_origin.clone()
|
||||
}
|
||||
|
||||
fn is_replay_mode(&self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
@ -723,6 +721,6 @@ impl LocalPlayer {
|
||||
#[godot_dyn]
|
||||
impl Shootable for LocalPlayer {
|
||||
fn on_shoot(&mut self, source: DamageSource, damage: i32, _: Vector3) {
|
||||
self.take_damage(source, damage, true);
|
||||
self.take_damage(source, damage, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -47,16 +47,21 @@ pub trait IPlayer {
|
||||
fn jump(&mut self);
|
||||
fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool;
|
||||
fn try_punch(&mut self, to: Vector3, deal_damage: bool) -> bool;
|
||||
fn take_damage(&mut self, source_player: DamageSource, damage: i32, kill: bool);
|
||||
fn take_damage(
|
||||
&mut self,
|
||||
source_player: DamageSource,
|
||||
damage: i32,
|
||||
kill: bool,
|
||||
drop_ball: bool,
|
||||
);
|
||||
fn is_dead(&self) -> bool;
|
||||
fn kill(&mut self, source_player: DamageSource);
|
||||
fn kill(&mut self, source_player: DamageSource, drop_ball: bool);
|
||||
fn dead_for(&self) -> f64;
|
||||
fn swap_weapon(&mut self, weapon: WeaponType, drop_ball: bool);
|
||||
fn get_weapon(&self) -> Option<DynGd<Node3D, dyn Weapon>>;
|
||||
fn take_weapon(&mut self) -> Option<DynGd<Node3D, dyn Weapon>>;
|
||||
fn drop_ball(&mut self, with_velocity: bool) -> bool;
|
||||
fn get_camera_origin(&self) -> Option<Gd<Node3D>>;
|
||||
fn is_replay_mode(&self) -> bool;
|
||||
}
|
||||
|
||||
pub trait PlayerCommon {
|
||||
@ -65,7 +70,7 @@ pub trait PlayerCommon {
|
||||
fn drop_ball_common(&mut self, with_velocity: bool) -> bool;
|
||||
fn get_look_dir(&self) -> Vector3;
|
||||
fn can_take_damage(&self, source: &DamageSource) -> bool;
|
||||
fn try_shoot_common(&mut self, to: Vector3, deal_damage: bool) -> bool;
|
||||
fn try_shoot_common(&mut self, to: Vector3, deal_damage: bool, drop_ball: bool) -> bool;
|
||||
fn try_punch_common(&mut self, to: Vector3, deal_damage: bool) -> bool;
|
||||
}
|
||||
|
||||
@ -177,12 +182,12 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
|
||||
true
|
||||
}
|
||||
|
||||
fn try_shoot_common(&mut self, to: Vector3, deal_damage: bool) -> bool {
|
||||
fn try_shoot_common(&mut self, to: Vector3, deal_damage: bool, drop_ball: bool) -> bool {
|
||||
if self.is_dead() {
|
||||
return false;
|
||||
}
|
||||
|
||||
if !self.is_replay_mode() && self.drop_ball(true) {
|
||||
if drop_ball && self.drop_ball(true) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -48,7 +48,6 @@ pub struct RemotePlayer {
|
||||
pub player_id: Option<u16>,
|
||||
pub player_name: String,
|
||||
pub player_color: Color,
|
||||
pub replay_mode: bool,
|
||||
|
||||
movement_dir: Vector3,
|
||||
y_speed: f32,
|
||||
@ -127,7 +126,7 @@ impl IPlayer for RemotePlayer {
|
||||
}
|
||||
|
||||
fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool {
|
||||
self.try_shoot_common(to, deal_damage)
|
||||
self.try_shoot_common(to, deal_damage, deal_damage)
|
||||
}
|
||||
|
||||
fn try_punch(&mut self, to: Vector3, deal_damage: bool) -> bool {
|
||||
@ -139,7 +138,7 @@ impl IPlayer for RemotePlayer {
|
||||
}
|
||||
}
|
||||
|
||||
fn take_damage(&mut self, source: DamageSource, damage: i32, kill: bool) {
|
||||
fn take_damage(&mut self, source: DamageSource, damage: i32, kill: bool, drop_ball: bool) {
|
||||
self.run_deferred(move |s| {
|
||||
if s.can_take_damage(&source) {
|
||||
let (signal, player, kind) = source.into_signal();
|
||||
@ -150,7 +149,7 @@ impl IPlayer for RemotePlayer {
|
||||
});
|
||||
s.health -= damage;
|
||||
if kill && s.health <= 0 {
|
||||
s.kill(source);
|
||||
s.kill(source, drop_ball);
|
||||
}
|
||||
}
|
||||
if let Some(health_bar) = &mut s.health_bar {
|
||||
@ -168,8 +167,8 @@ impl IPlayer for RemotePlayer {
|
||||
self.dead_for
|
||||
}
|
||||
|
||||
fn kill(&mut self, source: DamageSource) {
|
||||
if !self.replay_mode {
|
||||
fn kill(&mut self, source: DamageSource, drop_ball: bool) {
|
||||
if drop_ball {
|
||||
self.drop_ball(false);
|
||||
}
|
||||
|
||||
@ -226,10 +225,6 @@ impl IPlayer for RemotePlayer {
|
||||
fn get_camera_origin(&self) -> Option<Gd<Node3D>> {
|
||||
self.camera_origin.clone()
|
||||
}
|
||||
|
||||
fn is_replay_mode(&self) -> bool {
|
||||
self.replay_mode
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
@ -293,6 +288,6 @@ impl RemotePlayer {
|
||||
#[godot_dyn]
|
||||
impl Shootable for RemotePlayer {
|
||||
fn on_shoot(&mut self, source: DamageSource, damage: i32, _: Vector3) {
|
||||
self.take_damage(source, damage, true);
|
||||
self.take_damage(source, damage, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -197,7 +197,7 @@ impl INode for ReplayPlayback {
|
||||
match event {
|
||||
ReplayEvent::Death(damage_source, player_id) => {
|
||||
if let Some(character) = self.player_characters.get_mut(player_id) {
|
||||
character.bind_mut().kill(*damage_source);
|
||||
character.bind_mut().kill(*damage_source, false);
|
||||
}
|
||||
}
|
||||
ReplayEvent::Shoot(player_id, to) => {
|
||||
@ -234,9 +234,12 @@ impl INode for ReplayPlayback {
|
||||
}
|
||||
ReplayEvent::TakeDamage(player_id, damage_source, damage) => {
|
||||
if let Some(character) = self.player_characters.get_mut(player_id) {
|
||||
character
|
||||
.bind_mut()
|
||||
.take_damage(*damage_source, *damage, false);
|
||||
character.bind_mut().take_damage(
|
||||
*damage_source,
|
||||
*damage,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user