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2 Commits
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050e4b6021
| Author | SHA1 | Date | |
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| 050e4b6021 | |||
| c65c3b0ac4 |
@ -129,3 +129,9 @@ name = "Florian Karsten"
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[[people.credits]]
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credit = "Space Grotesk"
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link = "https://floriankarsten.github.io/space-grotesk/"
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[[people]]
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name = "musdasch"
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[[people.credits]]
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credit = "Bullet Decal"
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link = "https://opengameart.org/content/bullet-decal"
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BIN
godot/raw_assets/bullet_hole.png
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BIN
godot/raw_assets/bullet_hole.png
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Binary file not shown.
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After Width: | Height: | Size: 334 KiB |
40
godot/raw_assets/bullet_hole.png.import
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40
godot/raw_assets/bullet_hole.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://sxfd2davklia"
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path="res://.godot/imported/bullet_hole.png-06c7bf2f1e5bc1dff2400b53427c9cfb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://raw_assets/bullet_hole.png"
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dest_files=["res://.godot/imported/bullet_hole.png-06c7bf2f1e5bc1dff2400b53427c9cfb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,9 +1,9 @@
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[gd_scene format=3 uid="uid://bod6b3befmyt5"]
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[ext_resource type="PackedScene" uid="uid://cw7duhhjebypt" path="res://scenes/player/raygun.tscn" id="1_a50o4"]
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[ext_resource type="PackedScene" uid="uid://cw7duhhjebypt" path="res://scenes/weapons/raygun.tscn" id="1_a50o4"]
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[ext_resource type="PackedScene" uid="uid://ncxcmgdit2j1" path="res://mesh/soldier_m.tscn" id="1_sxefq"]
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[ext_resource type="PackedScene" uid="uid://ci8r4lgijtalh" path="res://scenes/player/ball_weapon.tscn" id="2_jbny0"]
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[ext_resource type="PackedScene" uid="uid://deyfeiqyi0wmj" path="res://scenes/player/shotgun.tscn" id="2_kknoo"]
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[ext_resource type="PackedScene" uid="uid://ci8r4lgijtalh" path="res://scenes/weapons/ball_weapon.tscn" id="2_jbny0"]
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[ext_resource type="PackedScene" uid="uid://deyfeiqyi0wmj" path="res://scenes/weapons/shotgun.tscn" id="2_kknoo"]
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[ext_resource type="Texture2D" uid="uid://cbvxh8xp8ilac" path="res://assets/Soldier.png" id="5_hjbn3"]
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[ext_resource type="Shader" uid="uid://canvckfs02odw" path="res://shaders/bubble_shader.tres" id="6_3lfhi"]
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9
godot/scenes/weapons/bullet_hole_decal.tscn
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9
godot/scenes/weapons/bullet_hole_decal.tscn
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@ -0,0 +1,9 @@
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[gd_scene format=3 uid="uid://b32uxedvawp73"]
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[ext_resource type="Texture2D" uid="uid://sxfd2davklia" path="res://raw_assets/bullet_hole.png" id="1_lf0rx"]
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[node name="bullet_hole_decal" type="Node3D" unique_id=18163478]
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[node name="decal" type="Decal" parent="." unique_id=1515351623]
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size = Vector3(0.5, 0.5, 0.5)
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texture_albedo = ExtResource("1_lf0rx")
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@ -1,13 +1,15 @@
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[gd_scene format=3 uid="uid://cw7duhhjebypt"]
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[ext_resource type="PackedScene" uid="uid://cg81784ct8gf5" path="res://mesh/raygun.tscn" id="1_ckadf"]
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[ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/player/raygun_beam.tscn" id="1_m84jv"]
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[ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/weapons/raygun_beam.tscn" id="1_m84jv"]
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[ext_resource type="PackedScene" uid="uid://b32uxedvawp73" path="res://scenes/weapons/bullet_hole_decal.tscn" id="2_vhn31"]
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[ext_resource type="AudioStream" uid="uid://bq553wxrelpdr" path="res://raw_assets/sfx/LaserWithRecoveryEditedCompressed.mp3" id="3_m84jv"]
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[node name="raygun" type="Raygun" unique_id=573018429 node_paths=PackedStringArray("sound_emitter", "bullet_source")]
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sound_emitter = NodePath("sound_emitter")
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bullet_prefab = ExtResource("1_m84jv")
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bullet_source = NodePath("bullet_source")
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decal = ExtResource("2_vhn31")
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cooldown = 1.5
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[node name="Raygun" parent="." unique_id=1928455392 instance=ExtResource("1_ckadf")]
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@ -1,5 +1,6 @@
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[gd_scene format=3 uid="uid://deyfeiqyi0wmj"]
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[ext_resource type="PackedScene" uid="uid://b32uxedvawp73" path="res://scenes/weapons/bullet_hole_decal.tscn" id="1_278ir"]
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[ext_resource type="AudioStream" uid="uid://bcclq2sv7k0x3" path="res://raw_assets/sfx/gun_sounds/shotgun_compressed.mp3" id="1_pyt38"]
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[ext_resource type="PackedScene" uid="uid://b8nwd3323kwlc" path="res://mesh/shotgun.tscn" id="3_0xpw2"]
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@ -53,6 +54,7 @@ curve = SubResource("Curve_yli5f")
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sound_emitter = NodePath("sound_emitter")
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vfx = NodePath("gpu_particles_3d")
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cooldown = 1.0
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decal = ExtResource("1_278ir")
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[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
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@ -44,11 +44,13 @@ pub fn cast_ray(
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&& let Some(mut space) = world.get_direct_space_state()
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{
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let results = space.intersect_ray(&ray);
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if let (Some(position), Some(collider)) =
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(results.get("position"), results.get("collider"))
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if let Some(position) = results.get("position")
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&& let Some(collider) = results.get("collider")
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&& let Some(normal) = results.get("normal")
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{
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Some(RaycastResult {
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position: Vector3::from_variant(&position),
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normal: Vector3::from_variant(&normal),
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collider: Gd::from_variant(&collider),
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})
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} else {
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@ -95,7 +97,9 @@ pub fn shotgun_ray(
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results
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}
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#[derive(Debug, Clone)]
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pub struct RaycastResult {
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pub position: Vector3,
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pub normal: Vector3,
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pub collider: Gd<Object>,
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}
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@ -1,14 +1,14 @@
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use std::{collections::HashSet, f32::consts::PI};
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use godot::{
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classes::{AudioStreamPlayer3D, GpuParticles3D},
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classes::{AudioStreamPlayer3D, GpuParticles3D, RandomNumberGenerator},
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prelude::*,
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};
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use serde::{Deserialize, Serialize};
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use crate::{
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game::Game,
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net::util::{cast_ray, shotgun_ray},
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net::util::{RaycastResult, cast_ray, shotgun_ray},
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player::{DamageSource, shootable::Shootable},
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replay::StandaloneReplayManager,
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};
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@ -45,6 +45,8 @@ pub struct Raygun {
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bullet_prefab: Option<Gd<PackedScene>>,
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#[export]
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bullet_source: Option<Gd<Node3D>>,
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#[export]
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decal: Option<Gd<PackedScene>>,
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#[export]
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cooldown: f64,
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@ -80,7 +82,7 @@ impl Weapon for Raygun {
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emitter.play();
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}
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if let Some(source) = &self.bullet_source {
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if let Some(source) = self.bullet_source.clone() {
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let target = cast_ray(
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from,
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to,
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@ -88,6 +90,13 @@ impl Weapon for Raygun {
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&Array::from_iter(vec![player]),
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);
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let target_clone = target.clone();
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self.run_deferred(|s| {
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if let Some(target) = target_clone {
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add_decal(&target, s.decal.clone());
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}
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});
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let dir = (to - source.get_global_position()).normalized();
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let beam_end = target
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.as_ref()
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@ -160,8 +169,13 @@ pub struct Shotgun {
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#[export]
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cooldown: f64,
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#[export]
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decal: Option<Gd<PackedScene>>,
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cooldown_remaining: f64,
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rng: Gd<RandomNumberGenerator>,
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base: Base<Node3D>,
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}
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@ -195,8 +209,7 @@ impl Weapon for Shotgun {
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}
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let mut colliders = HashSet::new();
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for result in shotgun_ray(
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let results = shotgun_ray(
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from,
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to,
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up,
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@ -205,8 +218,25 @@ impl Weapon for Shotgun {
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10,
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PI / 2.,
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10.,
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) {
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colliders.insert(result.collider);
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);
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let mut bullet_decal_results = Vec::new();
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for _ in 0..10 {
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if let Some(result) = results
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.get(self.rng.randi_range(0, results.len() as i32 - 1) as usize)
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.cloned()
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{
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bullet_decal_results.push(result);
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}
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}
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for result in bullet_decal_results {
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self.run_deferred(move |s| {
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add_decal(&result, s.decal.clone());
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});
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}
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for result in &results {
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colliders.insert(result.collider.clone());
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}
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if deal_damage {
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@ -322,3 +352,16 @@ impl Weapon for BallWeapon {
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fn set_remaining_cd(&mut self, _: f64) {}
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}
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fn add_decal(result: &RaycastResult, prefab: Option<Gd<PackedScene>>) {
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if let Some(mut game) = Game::singleton()
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&& let Some(map) = &mut game.bind_mut().current_map
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&& let Some(prefab) = prefab
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{
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let mut decal = prefab.instantiate_as::<Node3D>();
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map.add_child(&decal);
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decal.set_global_position(result.position);
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let quat = Quaternion::from_rotation_arc(Vector3::UP, result.normal);
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decal.set_global_rotation(quat.get_euler());
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}
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}
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