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2 Commits

Author SHA1 Message Date
050e4b6021 Add decals to shotgun as well 2026-08-04 22:02:25 +03:00
c65c3b0ac4 Add bullet decals for raygun 2026-08-04 22:02:25 +03:00
11 changed files with 119 additions and 13 deletions

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@ -129,3 +129,9 @@ name = "Florian Karsten"
[[people.credits]]
credit = "Space Grotesk"
link = "https://floriankarsten.github.io/space-grotesk/"
[[people]]
name = "musdasch"
[[people.credits]]
credit = "Bullet Decal"
link = "https://opengameart.org/content/bullet-decal"

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://sxfd2davklia"
path="res://.godot/imported/bullet_hole.png-06c7bf2f1e5bc1dff2400b53427c9cfb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://raw_assets/bullet_hole.png"
dest_files=["res://.godot/imported/bullet_hole.png-06c7bf2f1e5bc1dff2400b53427c9cfb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://bod6b3befmyt5"]
[ext_resource type="PackedScene" uid="uid://cw7duhhjebypt" path="res://scenes/player/raygun.tscn" id="1_a50o4"]
[ext_resource type="PackedScene" uid="uid://cw7duhhjebypt" path="res://scenes/weapons/raygun.tscn" id="1_a50o4"]
[ext_resource type="PackedScene" uid="uid://ncxcmgdit2j1" path="res://mesh/soldier_m.tscn" id="1_sxefq"]
[ext_resource type="PackedScene" uid="uid://ci8r4lgijtalh" path="res://scenes/player/ball_weapon.tscn" id="2_jbny0"]
[ext_resource type="PackedScene" uid="uid://deyfeiqyi0wmj" path="res://scenes/player/shotgun.tscn" id="2_kknoo"]
[ext_resource type="PackedScene" uid="uid://ci8r4lgijtalh" path="res://scenes/weapons/ball_weapon.tscn" id="2_jbny0"]
[ext_resource type="PackedScene" uid="uid://deyfeiqyi0wmj" path="res://scenes/weapons/shotgun.tscn" id="2_kknoo"]
[ext_resource type="Texture2D" uid="uid://cbvxh8xp8ilac" path="res://assets/Soldier.png" id="5_hjbn3"]
[ext_resource type="Shader" uid="uid://canvckfs02odw" path="res://shaders/bubble_shader.tres" id="6_3lfhi"]

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@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://b32uxedvawp73"]
[ext_resource type="Texture2D" uid="uid://sxfd2davklia" path="res://raw_assets/bullet_hole.png" id="1_lf0rx"]
[node name="bullet_hole_decal" type="Node3D" unique_id=18163478]
[node name="decal" type="Decal" parent="." unique_id=1515351623]
size = Vector3(0.5, 0.5, 0.5)
texture_albedo = ExtResource("1_lf0rx")

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@ -1,13 +1,15 @@
[gd_scene format=3 uid="uid://cw7duhhjebypt"]
[ext_resource type="PackedScene" uid="uid://cg81784ct8gf5" path="res://mesh/raygun.tscn" id="1_ckadf"]
[ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/player/raygun_beam.tscn" id="1_m84jv"]
[ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/weapons/raygun_beam.tscn" id="1_m84jv"]
[ext_resource type="PackedScene" uid="uid://b32uxedvawp73" path="res://scenes/weapons/bullet_hole_decal.tscn" id="2_vhn31"]
[ext_resource type="AudioStream" uid="uid://bq553wxrelpdr" path="res://raw_assets/sfx/LaserWithRecoveryEditedCompressed.mp3" id="3_m84jv"]
[node name="raygun" type="Raygun" unique_id=573018429 node_paths=PackedStringArray("sound_emitter", "bullet_source")]
sound_emitter = NodePath("sound_emitter")
bullet_prefab = ExtResource("1_m84jv")
bullet_source = NodePath("bullet_source")
decal = ExtResource("2_vhn31")
cooldown = 1.5
[node name="Raygun" parent="." unique_id=1928455392 instance=ExtResource("1_ckadf")]

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@ -1,5 +1,6 @@
[gd_scene format=3 uid="uid://deyfeiqyi0wmj"]
[ext_resource type="PackedScene" uid="uid://b32uxedvawp73" path="res://scenes/weapons/bullet_hole_decal.tscn" id="1_278ir"]
[ext_resource type="AudioStream" uid="uid://bcclq2sv7k0x3" path="res://raw_assets/sfx/gun_sounds/shotgun_compressed.mp3" id="1_pyt38"]
[ext_resource type="PackedScene" uid="uid://b8nwd3323kwlc" path="res://mesh/shotgun.tscn" id="3_0xpw2"]
@ -53,6 +54,7 @@ curve = SubResource("Curve_yli5f")
sound_emitter = NodePath("sound_emitter")
vfx = NodePath("gpu_particles_3d")
cooldown = 1.0
decal = ExtResource("1_278ir")
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)

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@ -44,11 +44,13 @@ pub fn cast_ray(
&& let Some(mut space) = world.get_direct_space_state()
{
let results = space.intersect_ray(&ray);
if let (Some(position), Some(collider)) =
(results.get("position"), results.get("collider"))
if let Some(position) = results.get("position")
&& let Some(collider) = results.get("collider")
&& let Some(normal) = results.get("normal")
{
Some(RaycastResult {
position: Vector3::from_variant(&position),
normal: Vector3::from_variant(&normal),
collider: Gd::from_variant(&collider),
})
} else {
@ -95,7 +97,9 @@ pub fn shotgun_ray(
results
}
#[derive(Debug, Clone)]
pub struct RaycastResult {
pub position: Vector3,
pub normal: Vector3,
pub collider: Gd<Object>,
}

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@ -1,14 +1,14 @@
use std::{collections::HashSet, f32::consts::PI};
use godot::{
classes::{AudioStreamPlayer3D, GpuParticles3D},
classes::{AudioStreamPlayer3D, GpuParticles3D, RandomNumberGenerator},
prelude::*,
};
use serde::{Deserialize, Serialize};
use crate::{
game::Game,
net::util::{cast_ray, shotgun_ray},
net::util::{RaycastResult, cast_ray, shotgun_ray},
player::{DamageSource, shootable::Shootable},
replay::StandaloneReplayManager,
};
@ -45,6 +45,8 @@ pub struct Raygun {
bullet_prefab: Option<Gd<PackedScene>>,
#[export]
bullet_source: Option<Gd<Node3D>>,
#[export]
decal: Option<Gd<PackedScene>>,
#[export]
cooldown: f64,
@ -80,7 +82,7 @@ impl Weapon for Raygun {
emitter.play();
}
if let Some(source) = &self.bullet_source {
if let Some(source) = self.bullet_source.clone() {
let target = cast_ray(
from,
to,
@ -88,6 +90,13 @@ impl Weapon for Raygun {
&Array::from_iter(vec![player]),
);
let target_clone = target.clone();
self.run_deferred(|s| {
if let Some(target) = target_clone {
add_decal(&target, s.decal.clone());
}
});
let dir = (to - source.get_global_position()).normalized();
let beam_end = target
.as_ref()
@ -160,8 +169,13 @@ pub struct Shotgun {
#[export]
cooldown: f64,
#[export]
decal: Option<Gd<PackedScene>>,
cooldown_remaining: f64,
rng: Gd<RandomNumberGenerator>,
base: Base<Node3D>,
}
@ -195,8 +209,7 @@ impl Weapon for Shotgun {
}
let mut colliders = HashSet::new();
for result in shotgun_ray(
let results = shotgun_ray(
from,
to,
up,
@ -205,8 +218,25 @@ impl Weapon for Shotgun {
10,
PI / 2.,
10.,
) {
colliders.insert(result.collider);
);
let mut bullet_decal_results = Vec::new();
for _ in 0..10 {
if let Some(result) = results
.get(self.rng.randi_range(0, results.len() as i32 - 1) as usize)
.cloned()
{
bullet_decal_results.push(result);
}
}
for result in bullet_decal_results {
self.run_deferred(move |s| {
add_decal(&result, s.decal.clone());
});
}
for result in &results {
colliders.insert(result.collider.clone());
}
if deal_damage {
@ -322,3 +352,16 @@ impl Weapon for BallWeapon {
fn set_remaining_cd(&mut self, _: f64) {}
}
fn add_decal(result: &RaycastResult, prefab: Option<Gd<PackedScene>>) {
if let Some(mut game) = Game::singleton()
&& let Some(map) = &mut game.bind_mut().current_map
&& let Some(prefab) = prefab
{
let mut decal = prefab.instantiate_as::<Node3D>();
map.add_child(&decal);
decal.set_global_position(result.position);
let quat = Quaternion::from_rotation_arc(Vector3::UP, result.normal);
decal.set_global_rotation(quat.get_euler());
}
}