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8db0495242
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| 8db0495242 | |||
| fc44f23092 | |||
| 736dbe4c3b |
4
CREDITS.md
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4
CREDITS.md
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@ -0,0 +1,4 @@
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- [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/)
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- [LaserFast and LaserWithRecovery](godot/assets/)
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- [Hit](godot/assets/Hit.mp3)
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- [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://bwd6bj21x310s"]
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[ext_resource type="PackedScene" uid="uid://ccd0wj2usx5os" path="res://scenes/ui/player_listing.tscn" id="1_o1atq"]
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[ext_resource type="PackedScene" uid="uid://ccd0wj2usx5os" path="res://scenes/ui/lobby_player_listing.tscn" id="1_o1atq"]
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[sub_resource type="LabelSettings" id="LabelSettings_1cgct"]
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font_size = 32
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@ -57,3 +57,14 @@ offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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horizontal_alignment = 1
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[node name="score_view" type="SimpleScoreView" parent="." unique_id=1128041371]
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -20.0
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offset_top = 18.0
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offset_right = 20.0
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offset_bottom = 58.0
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grow_horizontal = 2
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alignment = 1
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@ -1,11 +1,11 @@
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[gd_scene format=3 uid="uid://ccd0wj2usx5os"]
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[node name="player_listing" type="PlayerListing" unique_id=772938280 node_paths=PackedStringArray("name_label", "ping_label", "ready_label", "team_dropdown")]
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[node name="lobby_player_listing" type="LobbyPlayerListing" unique_id=887620055 node_paths=PackedStringArray("name_label", "ping_label", "ready_label", "team_dropdown")]
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name_label = NodePath("name")
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ping_label = NodePath("ping")
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ready_label = NodePath("ready")
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team_dropdown = NodePath("option_button")
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offset_right = 319.0
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offset_right = 673.0
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offset_bottom = 23.0
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columns = 4
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@ -252,6 +252,8 @@ impl Game {
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pub fn on_map_changed(id: u8);
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#[signal]
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pub fn options_changed();
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#[signal]
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pub fn on_goal();
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pub fn singleton() -> Option<Gd<Game>> {
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GameManager::singleton()
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@ -522,7 +524,8 @@ impl Game {
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self.goals
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.insert(*team, self.goals.get(&team).copied().unwrap_or(0) + 1);
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}
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self.run_deferred(move |_| {
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self.run_deferred(move |s| {
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s.signals().on_goal().emit();
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Server(peer, _) = peer {
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peer.broadcast_reliable(Package::Goal(teams));
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@ -11,7 +11,7 @@ use godot::{
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use crate::{
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game_manager::{Game, GameManager, GameOption, GameOptionValue, GameOptions},
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net::network_manager::{NetworkManager, Package, PeerKind},
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ui::player_listing::PlayerListing,
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ui::lobby_player_listing::LobbyPlayerListing,
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};
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#[derive(GodotClass)]
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@ -239,7 +239,7 @@ impl LobbyPanel {
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if let Some(prefab) = &self.player_listing_prefab {
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for player in &game.bind().players {
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if let Some(node) = prefab.instantiate() {
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let mut listing = node.cast::<PlayerListing>();
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let mut listing = node.cast::<LobbyPlayerListing>();
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listing.bind_mut().player_id = Some(player.id());
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listing.bind_mut().update_teams(game.bind().get_teams());
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listing.bind_mut().update();
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@ -250,7 +250,7 @@ impl LobbyPanel {
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}
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} else {
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for child in list.get_children().iter_shared() {
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let mut listing = child.cast::<PlayerListing>();
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let mut listing = child.cast::<LobbyPlayerListing>();
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if let Some(game) = Game::singleton() {
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listing.bind_mut().update_teams(game.bind().get_teams());
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}
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@ -11,7 +11,7 @@ use crate::{
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#[derive(GodotClass)]
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#[class(base=GridContainer, init)]
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pub struct PlayerListing {
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pub struct LobbyPlayerListing {
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#[export]
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pub name_label: Option<Gd<Label>>,
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#[export]
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@ -27,7 +27,7 @@ pub struct PlayerListing {
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}
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#[godot_api]
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impl IGridContainer for PlayerListing {
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impl IGridContainer for LobbyPlayerListing {
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fn ready(&mut self) {
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self.run_deferred(|s| {
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if let Some(game) = &mut Game::singleton() {
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@ -65,7 +65,7 @@ impl IGridContainer for PlayerListing {
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}
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}
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impl PlayerListing {
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impl LobbyPlayerListing {
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pub fn update_game_options(&mut self, opts: &GameOptions, self_id: Option<u16>) {
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let is_host = NetworkManager::singleton().bind().is_host();
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@ -1,4 +1,5 @@
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pub mod cli;
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pub mod lobby;
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pub mod lobby_player_listing;
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pub mod net_stats;
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pub mod player_listing;
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pub mod simple_score_view;
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55
rust/src/ui/simple_score_view.rs
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55
rust/src/ui/simple_score_view.rs
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@ -0,0 +1,55 @@
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use std::collections::HashMap;
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use godot::{
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classes::{HBoxContainer, IHBoxContainer, Label},
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prelude::*,
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};
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use crate::game_manager::Game;
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#[derive(GodotClass)]
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#[class(base=HBoxContainer, init)]
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pub struct SimpleScoreView {
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team_goals: HashMap<u8, Gd<Label>>,
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base: Base<HBoxContainer>,
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}
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#[godot_api]
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impl IHBoxContainer for SimpleScoreView {
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fn ready(&mut self) {
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self.run_deferred(|s| {
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if let Some(game) = Game::singleton() {
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for (id, team) in game.bind().get_teams().iter_shared().enumerate() {
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let mut goals_label = Label::new_alloc();
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goals_label.set_modulate(team.bind().color);
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goals_label.set_text("0");
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if !s.team_goals.is_empty() {
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let mut dash = Label::new_alloc();
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dash.set_text(" - ");
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s.base_mut().add_child(&dash);
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}
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s.base_mut().add_child(&goals_label);
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s.team_goals.insert(id as u8, goals_label);
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}
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game.signals()
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.on_goal()
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.connect_other(s, |s| s.update_goals());
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}
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});
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}
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}
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impl SimpleScoreView {
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pub fn update_goals(&mut self) {
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if let Some(game) = Game::singleton() {
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for (id, _) in game.bind().get_teams().iter_shared().enumerate() {
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if let Some(goals) = game.bind().goals.get(&(id as u8))
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&& let Some(label) = self.team_goals.get_mut(&(id as u8))
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{
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label.set_text(&goals.to_string());
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}
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}
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}
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}
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}
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