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5 Commits

Author SHA1 Message Date
def6539bbc Add double health bar 2026-07-27 20:13:14 +03:00
c38526bc48 Make pickups actually function 2026-07-27 19:56:20 +03:00
e6793fde61 Add pickup visibility for replays 2026-07-27 19:46:12 +03:00
f92ddf567d Implement picking up on game side 2026-07-27 19:32:05 +03:00
9187e6abff Register pickups 2026-07-27 19:07:47 +03:00
20 changed files with 460 additions and 33 deletions

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@ -0,0 +1,46 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dgav57iyh6nxg"
path="res://.godot/imported/HealthPickup.fbx-608a017b8743e952888462d93dec636c.scn"
[deps]
source_file="res://assets/HealthPickup.fbx"
dest_files=["res://.godot/imported/HealthPickup.fbx-608a017b8743e952888462d93dec636c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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@ -1,11 +1,7 @@
[gd_scene format=3 uid="uid://7iooamjot1tg"] [gd_scene format=3 uid="uid://7iooamjot1tg"]
[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/player/local_player.tscn" id="1_yjvui"] [ext_resource type="PackedScene" uid="uid://dov2eh5u4ypnx" path="res://scenes/misc/health_pickup.tscn" id="2_yffox"]
[ext_resource type="PackedScene" uid="uid://kfxc0migw80o" path="res://scenes/player/remote_player.tscn" id="2_kcncr"]
[ext_resource type="PackedScene" uid="uid://hmh2lrrlo2wy" path="res://scenes/player/replay_player.tscn" id="3_8af6u"]
[ext_resource type="PackedScene" uid="uid://dfnbc8sbufa4j" path="res://scenes/misc/ball.tscn" id="3_e0nj3"]
[ext_resource type="PackedScene" uid="uid://c1r8nk58cci3a" path="res://scenes/misc/goal.tscn" id="4_w7til"] [ext_resource type="PackedScene" uid="uid://c1r8nk58cci3a" path="res://scenes/misc/goal.tscn" id="4_w7til"]
[ext_resource type="PackedScene" uid="uid://dc17w5n6y1an" path="res://scenes/misc/replay_ball.tscn" id="5_oqkce"]
[sub_resource type="ImageTexture" id="ImageTexture_3vyb7"] [sub_resource type="ImageTexture" id="ImageTexture_3vyb7"]
@ -15,32 +11,20 @@ albedo_texture = SubResource("ImageTexture_3vyb7")
[sub_resource type="PlaneMesh" id="PlaneMesh_1cgct"] [sub_resource type="PlaneMesh" id="PlaneMesh_1cgct"]
size = Vector2(100, 100) size = Vector2(100, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
size = Vector3(100, 0.01, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_3g557"] [sub_resource type="BoxShape3D" id="BoxShape3D_3g557"]
size = Vector3(1000, 1, 1000) size = Vector3(1000, 1, 1000)
[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
size = Vector3(100, 0.01, 100)
[node name="map" type="Map" unique_id=914577955 node_paths=PackedStringArray("spawners", "ball_spawner")] [node name="map" type="Map" unique_id=914577955 node_paths=PackedStringArray("spawners", "ball_spawner")]
spawners = [NodePath("team1_spawner"), NodePath("team2_spawner")] spawners = [NodePath("team1_spawner"), NodePath("team2_spawner")]
ball_spawner = NodePath("ball_spawner") ball_spawner = NodePath("ball_spawner")
local_player = ExtResource("1_yjvui")
remote_player = ExtResource("2_kcncr")
replay_player = ExtResource("3_8af6u")
ball = ExtResource("3_e0nj3")
replay_ball = ExtResource("5_oqkce")
[node name="terrain" type="MeshInstance3D" parent="." unique_id=1474127252] [node name="terrain" type="MeshInstance3D" parent="." unique_id=1474127252]
material_override = SubResource("StandardMaterial3D_u8vuu") material_override = SubResource("StandardMaterial3D_u8vuu")
mesh = SubResource("PlaneMesh_1cgct") mesh = SubResource("PlaneMesh_1cgct")
[node name="static_body_3d" type="StaticBody3D" parent="terrain" unique_id=203785193]
collision_layer = 7
collision_mask = 7
[node name="collision_shape_3d" type="CollisionShape3D" parent="terrain/static_body_3d" unique_id=1466526153]
shape = SubResource("BoxShape3D_1cgct")
[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=793524416] [node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=793524416]
transform = Transform3D(1, 0, 0, 0, 0.7274598, 0.6861503, 0, -0.6861503, 0.7274598, -5.1267624, 3.3997262, 3.715582) transform = Transform3D(1, 0, 0, 0, 0.7274598, 0.6861503, 0, -0.6861503, 0.7274598, -5.1267624, 3.3997262, 3.715582)
@ -67,3 +51,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.468555, 0.0050001144, 4.4
[node name="goal2" parent="." unique_id=1997661586 instance=ExtResource("4_w7til")] [node name="goal2" parent="." unique_id=1997661586 instance=ExtResource("4_w7til")]
team = 1 team = 1
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.417626, 0.0050001144, -3.8839006) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.417626, 0.0050001144, -3.8839006)
[node name="static_body_3d" type="StaticBody3D" parent="." unique_id=203785193]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.526536, 0, 10.695821)
collision_layer = 7
collision_mask = 7
[node name="collision_shape_3d" type="CollisionShape3D" parent="static_body_3d" unique_id=1466526153]
shape = SubResource("BoxShape3D_1cgct")
[node name="health_pickup" parent="static_body_3d/collision_shape_3d" unique_id=1860192333 instance=ExtResource("2_yffox")]

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@ -0,0 +1,14 @@
[gd_scene format=3 uid="uid://d0hq2ctndreej"]
[ext_resource type="PackedScene" uid="uid://dgav57iyh6nxg" path="res://assets/HealthPickup.fbx" id="1_r21p4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tue51"]
albedo_color = Color(0, 1, 0, 1)
emission_enabled = true
emission = Color(0, 1, 0, 1)
emission_energy_multiplier = 5.0
[node name="HealthPickup" unique_id=663926357 instance=ExtResource("1_r21p4")]
[node name="Cube" parent="." index="0" unique_id=659090742]
surface_material_override/0 = SubResource("StandardMaterial3D_tue51")

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@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://dov2eh5u4ypnx"]
[ext_resource type="PackedScene" uid="uid://d0hq2ctndreej" path="res://mesh/health_pickup.tscn" id="1_1mios"]
[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
radius = 0.8577998
[node name="health_pickup" type="HealthPickup" unique_id=1860192333 node_paths=PackedStringArray("pickup_area")]
pickup_area = NodePath("area_3d")
[node name="area_3d" type="Area3D" parent="." unique_id=168425054]
transform = Transform3D(0.5306476, 0, -0.8475926, 0, 1, 0, 0.8475926, 0, 0.5306476, 0, 1.2881019, 0)
collision_layer = 0
collision_mask = 3
[node name="HealthPickup" parent="area_3d" unique_id=663926357 instance=ExtResource("1_1mios")]
[node name="collision_shape_3d" type="CollisionShape3D" parent="area_3d" unique_id=1572818215]
shape = SubResource("SphereShape3D_1cgct")

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@ -5,7 +5,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[sub_resource type="ViewportTexture" id="ViewportTexture_1cgct"] [sub_resource type="ViewportTexture" id="ViewportTexture_orxjf"]
viewport_path = NodePath("health_bar_sprite/health_bar_viewport") viewport_path = NodePath("health_bar_sprite/health_bar_viewport")
[sub_resource type="Curve" id="Curve_yli5f"] [sub_resource type="Curve" id="Curve_yli5f"]
@ -32,7 +32,10 @@ point_count = 2
width = 70 width = 70
curve = SubResource("Curve_qn18y") curve = SubResource("Curve_qn18y")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")] [sub_resource type="ViewportTexture" id="ViewportTexture_rmxnb"]
viewport_path = NodePath("double_health_bar_sprite/health_bar_viewport")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
move_speed = 7.0 move_speed = 7.0
soldier_mesh = NodePath("soldier_m") soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d") collider = NodePath("collision_shape_3d")
@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
camera_origin = NodePath("camera_origin") camera_origin = NodePath("camera_origin")
name_label = NodePath("name_label") name_label = NodePath("name_label")
health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar") health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
health_bar_sprite = NodePath("health_bar_sprite") health_bar_sprite = NodePath("health_bar_sprite")
double_health_bar_sprite = NodePath("double_health_bar_sprite")
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
slide_on_ceiling = false slide_on_ceiling = false
@ -78,7 +83,7 @@ font_size = 64
[node name="health_bar_sprite" type="Sprite3D" parent="." unique_id=1478315510] [node name="health_bar_sprite" type="Sprite3D" parent="." unique_id=1478315510]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1606798, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1606798, 0)
billboard = 1 billboard = 1
texture = SubResource("ViewportTexture_1cgct") texture = SubResource("ViewportTexture_orxjf")
[node name="health_bar_viewport" type="SubViewport" parent="health_bar_sprite" unique_id=1819065918] [node name="health_bar_viewport" type="SubViewport" parent="health_bar_sprite" unique_id=1819065918]
disable_3d = true disable_3d = true
@ -98,3 +103,27 @@ texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0.3647059) tint_under = Color(0, 0, 0, 0.3647059)
tint_over = Color(1, 1, 1, 0) tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1) tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1003826376]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.075818, 0)
billboard = 1
texture = SubResource("ViewportTexture_rmxnb")
[node name="health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1279264647]
disable_3d = true
transparent_bg = true
size = Vector2i(70, 10)
size_2d_override = Vector2i(70, 10)
size_2d_override_stretch = true
[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/health_bar_viewport" unique_id=62083710]
offset_right = 70.0
offset_bottom = 1.0
scale = Vector2(1, 5)
value = 50.0
texture_under = SubResource("CurveTexture_3g557")
texture_over = SubResource("CurveTexture_1cgct")
texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)

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@ -32,7 +32,10 @@ point_count = 2
width = 70 width = 70
curve = SubResource("Curve_qn18y") curve = SubResource("Curve_qn18y")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")] [sub_resource type="ViewportTexture" id="ViewportTexture_bfcd3"]
viewport_path = NodePath("double_health_bar_sprite/double_health_bar_viewport")
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "double_health_bar", "health_bar_sprite", "double_health_bar_sprite")]
move_speed = 5.0 move_speed = 5.0
soldier_mesh = NodePath("soldier_m") soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d") collider = NodePath("collision_shape_3d")
@ -43,7 +46,9 @@ spectator_camera = NodePath("spectate_root/spectate_camera")
camera_origin = NodePath("camera_origin") camera_origin = NodePath("camera_origin")
name_label = NodePath("name_label") name_label = NodePath("name_label")
health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar") health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
double_health_bar = NodePath("double_health_bar_sprite/double_health_bar_viewport/double_health_bar")
health_bar_sprite = NodePath("health_bar_sprite") health_bar_sprite = NodePath("health_bar_sprite")
double_health_bar_sprite = NodePath("double_health_bar_sprite")
collision_layer = 16 collision_layer = 16
collision_mask = 4 collision_mask = 4
@ -96,3 +101,27 @@ texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0.3647059) tint_under = Color(0, 0, 0, 0.3647059)
tint_over = Color(1, 1, 1, 0) tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1) tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
[node name="double_health_bar_sprite" type="Sprite3D" parent="." unique_id=1841216543]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0923502, 0)
billboard = 1
texture = SubResource("ViewportTexture_bfcd3")
[node name="double_health_bar_viewport" type="SubViewport" parent="double_health_bar_sprite" unique_id=1749355472]
disable_3d = true
transparent_bg = true
size = Vector2i(70, 10)
size_2d_override = Vector2i(70, 10)
size_2d_override_stretch = true
[node name="double_health_bar" type="TextureProgressBar" parent="double_health_bar_sprite/double_health_bar_viewport" unique_id=220343908]
offset_right = 70.0
offset_bottom = 1.0
scale = Vector2(1, 5)
value = 50.0
texture_under = SubResource("CurveTexture_3g557")
texture_over = SubResource("CurveTexture_1cgct")
texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)

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@ -19,6 +19,7 @@ use crate::{
}, },
util::NetVector3, util::NetVector3,
}, },
pickup::{Pickup, PickupCommon, PickupKind},
player::{ player::{
DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer, DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer,
remote_player::RemotePlayer, weapon::WeaponType, remote_player::RemotePlayer, weapon::WeaponType,
@ -366,6 +367,8 @@ impl Game {
pub fn on_game_finished(); pub fn on_game_finished();
#[signal] #[signal]
pub fn on_player_killed(player: u16); pub fn on_player_killed(player: u16);
#[signal]
pub fn on_map_loaded(map: Gd<Map>);
pub fn singleton() -> Option<Gd<Game>> { pub fn singleton() -> Option<Gd<Game>> {
if GameManager::singleton().get_children().len() > 0 { if GameManager::singleton().get_children().len() > 0 {
@ -693,7 +696,7 @@ impl Game {
} }
pub fn on_map_loaded(&mut self, map: Gd<Map>) { pub fn on_map_loaded(&mut self, map: Gd<Map>) {
self.current_map = Some(map); self.current_map = Some(map.clone());
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer { if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
if let PeerKind::Client(peer, to) = peer { if let PeerKind::Client(peer, to) = peer {
peer.send_reliable(to, Package::MapLoaded); peer.send_reliable(to, Package::MapLoaded);
@ -706,6 +709,7 @@ impl Game {
}); });
} }
} }
self.signals().on_map_loaded().emit(&map);
} }
pub fn spawn_ball( pub fn spawn_ball(
@ -1207,6 +1211,37 @@ impl Game {
pub fn recorder(&mut self) -> &mut Option<Gd<ReplayRecorder>> { pub fn recorder(&mut self) -> &mut Option<Gd<ReplayRecorder>> {
&mut self.replay_recorder &mut self.replay_recorder
} }
pub fn on_pickup(&mut self, id: u8, player_id: u16) {
self.run_deferred(move |s| {
let kind = if let Some(map) = &mut s.current_map
&& let Some(pickup) = map.bind_mut().pickups.get_mut(&id)
{
pickup.dyn_bind_mut().on_pickup();
pickup.dyn_bind().kind()
} else {
PickupKind::Health
};
if let Some(player) = s.find_player_mut(player_id)
&& let Some(character) = &mut player.character
{
character.dyn_bind_mut().on_pickup(kind);
}
if let Some(recorder) = &mut s.replay_recorder {
recorder
.bind_mut()
.record_event(ReplayEvent::Pickup(kind, player_id));
}
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer
&& let PeerKind::Server(peer, _) = peer
{
peer.broadcast_reliable(Package::Pickup(id, player_id));
}
});
}
} }
#[derive(Clone, Debug)] #[derive(Clone, Debug)]

View File

@ -11,6 +11,7 @@ pub mod killbox;
pub mod map; pub mod map;
pub mod map_resource; pub mod map_resource;
pub mod net; pub mod net;
pub mod pickup;
pub mod player; pub mod player;
pub mod popup_queue; pub mod popup_queue;
pub mod replay; pub mod replay;

View File

@ -1,8 +1,11 @@
use std::collections::HashMap;
use godot::{classes::CharacterBody3D, prelude::*}; use godot::{classes::CharacterBody3D, prelude::*};
use crate::{ use crate::{
game_manager::{Game, GameManager}, game_manager::{Game, GameManager},
net::util::NetVector3, net::util::NetVector3,
pickup::Pickup,
player::{ player::{
IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer, remote_player::RemotePlayer, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer, remote_player::RemotePlayer,
}, },
@ -17,6 +20,9 @@ pub struct Map {
#[export] #[export]
pub ball_spawner: Option<Gd<Node3D>>, pub ball_spawner: Option<Gd<Node3D>>,
pickup_counter: u8,
pub pickups: HashMap<u8, DynGd<Node3D, dyn Pickup>>,
base: Base<Node3D>, base: Base<Node3D>,
} }
@ -188,4 +194,11 @@ impl Map {
None None
} }
} }
pub fn register_pickup(&mut self, pickup: DynGd<Node3D, dyn Pickup>) -> u8 {
let id = self.pickup_counter;
self.pickup_counter += 1;
self.pickups.insert(id, pickup);
id
}
} }

View File

@ -13,6 +13,7 @@ use crate::{
game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer}, game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer},
game_settings::GameSettingsManager, game_settings::GameSettingsManager,
net::{net_stats::Stats, util::NetVector3}, net::{net_stats::Stats, util::NetVector3},
pickup::PickupKind,
player::{DamageSource, NetTransform, weapon::WeaponType}, player::{DamageSource, NetTransform, weapon::WeaponType},
popup_queue::{Popup, PopupQueue}, popup_queue::{Popup, PopupQueue},
ui::cli::{CliColor, CommandLinePanel}, ui::cli::{CliColor, CommandLinePanel},
@ -314,6 +315,7 @@ pub enum Package {
SwapWeapon(u16, WeaponType), SwapWeapon(u16, WeaponType),
Goal(Vec<u8>), Goal(Vec<u8>),
Announcement(u16, Announcement), Announcement(u16, Announcement),
Pickup(u8, u16),
// End-of-Game packages // End-of-Game packages
FinishGame, FinishGame,

View File

@ -226,6 +226,11 @@ impl NetworkManager {
game.bind_mut().on_chat_message(source_id, message); game.bind_mut().on_chat_message(source_id, message);
} }
} }
Package::Pickup(pickup_id, player_id) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().on_pickup(pickup_id, player_id);
}
}
_ => {} _ => {}
}, },
}, },

149
rust/src/pickup.rs Normal file
View File

@ -0,0 +1,149 @@
use godot::{classes::Area3D, prelude::*};
use serde::{Deserialize, Serialize};
use crate::{
game_manager::Game,
map::Map,
net::network_manager::NetworkManager,
player::{IPlayer, local_player::LocalPlayer},
replay::StandaloneReplayManager,
};
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum PickupKind {
Health,
}
#[derive(Debug, Default)]
pub enum ReplayVisibility {
#[default]
NoReplay,
Hidden,
Visible,
}
#[derive(GodotClass)]
#[class(base=Node3D, init, tool)]
pub struct HealthPickup {
#[export]
pub pickup_area: Option<Gd<Area3D>>,
time_elapsed: f64,
pickup_id: Option<u8>,
respawn: f64,
replay_visibility: ReplayVisibility,
base: Base<Node3D>,
}
#[godot_api]
impl INode3D for HealthPickup {
fn ready(&mut self) {
if let Some(area) = self.pickup_area.clone() {
area.signals()
.body_entered()
.connect_other(self, Self::on_collision);
}
if let Some(game) = &Game::singleton() {
game.signals()
.on_map_loaded()
.connect_other(self, Self::register_pickup);
} else {
StandaloneReplayManager::singleton()
.signals()
.on_map_loaded()
.connect_other(self, Self::register_pickup);
}
}
fn process(&mut self, delta: f64) {
self.time_elapsed += delta;
self.respawn -= delta;
self.update_common(self.time_elapsed);
if let Some(mut area) = self.pickup_area.clone() {
match self.replay_visibility {
ReplayVisibility::NoReplay => {
area.set_visible(self.is_active());
}
ReplayVisibility::Hidden => area.set_visible(false),
ReplayVisibility::Visible => area.set_visible(true),
}
}
}
}
impl HealthPickup {
pub fn register_pickup(&mut self, mut map: Gd<Map>) {
self.run_deferred(move |s| {
let id = map
.bind_mut()
.register_pickup(s.to_gd().into_dyn().upcast());
s.pickup_id = Some(id);
});
}
}
#[godot_dyn]
impl Pickup for HealthPickup {
fn area(&mut self) -> &mut Option<Gd<Area3D>> {
&mut self.pickup_area
}
fn kind(&self) -> PickupKind {
PickupKind::Health
}
fn id(&self) -> Option<u8> {
self.pickup_id
}
fn on_pickup(&mut self) {
self.respawn = 30.;
}
fn is_active(&self) -> bool {
self.respawn <= 0.
}
fn set_replay(&mut self, visible: ReplayVisibility) {
self.replay_visibility = visible;
}
}
pub trait Pickup {
fn area(&mut self) -> &mut Option<Gd<Area3D>>;
fn kind(&self) -> PickupKind;
fn id(&self) -> Option<u8>;
fn on_pickup(&mut self);
fn is_active(&self) -> bool;
fn set_replay(&mut self, visibility: ReplayVisibility);
}
pub trait PickupCommon {
fn update_common(&mut self, time_elapsed: f64);
fn on_collision(&mut self, collider: Gd<Node3D>);
}
impl<T: Pickup> PickupCommon for T {
fn update_common(&mut self, time_elapsed: f64) {
if let Some(area) = self.area() {
area.set_position(Vector3::UP * 1.5 + Vector3::UP * (time_elapsed.sin() / 4.) as f32);
area.set_rotation(Vector3::UP * time_elapsed as f32);
}
}
fn on_collision(&mut self, collider: Gd<Node3D>) {
if !NetworkManager::singleton().bind().is_host() || !self.is_active() {
return;
}
if let Some(game) = &mut Game::singleton()
&& let Ok(player) = collider.try_dynify::<dyn IPlayer>()
{
game.bind_mut().on_pickup(
self.id().unwrap_or(0),
player.dyn_bind().get_player_id().unwrap_or(0),
);
}
}
}

View File

@ -21,6 +21,7 @@ use crate::{
}, },
util::cast_ray, util::cast_ray,
}, },
pickup::PickupKind,
player::{ player::{
DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon, DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon,
effects::PlayerEffects, effects::PlayerEffects,
@ -298,6 +299,20 @@ impl IPlayer for LocalPlayer {
fn get_health(&self) -> i32 { fn get_health(&self) -> i32 {
self.health self.health
} }
fn heal(&mut self, amount: i32) {
self.run_deferred(move |s| {
let delta = (s.health + amount).min(200) - s.health;
s.run_deferred(move |s| s.signals().on_heal().emit(delta));
s.health += delta;
});
}
fn on_pickup(&mut self, kind: PickupKind) {
match kind {
PickupKind::Health => self.heal(100),
}
}
} }
#[godot_api] #[godot_api]
@ -592,6 +607,8 @@ impl LocalPlayer {
killbox_kind: KillboxKind, killbox_kind: KillboxKind,
damage: i32, damage: i32,
); );
#[signal]
pub fn on_heal(amount: i32);
fn set_lock(&mut self, locked: bool) { fn set_lock(&mut self, locked: bool) {
self.locked = locked; self.locked = locked;

View File

@ -10,6 +10,7 @@ use crate::{
network_manager::NetworkManager, network_manager::NetworkManager,
util::{NetVector3, shotgun_ray}, util::{NetVector3, shotgun_ray},
}, },
pickup::PickupKind,
player::{ player::{
shootable::Shootable, shootable::Shootable,
weapon::{BallWeapon, Weapon, WeaponType}, weapon::{BallWeapon, Weapon, WeaponType},
@ -58,6 +59,8 @@ pub trait IPlayer {
fn get_camera_origin(&self) -> Option<Gd<Node3D>>; fn get_camera_origin(&self) -> Option<Gd<Node3D>>;
fn is_replay_mode(&self) -> bool; fn is_replay_mode(&self) -> bool;
fn get_health(&self) -> i32; fn get_health(&self) -> i32;
fn heal(&mut self, amount: i32);
fn on_pickup(&mut self, kind: PickupKind);
} }
pub trait PlayerCommon { pub trait PlayerCommon {

View File

@ -10,6 +10,7 @@ use godot::{
use crate::{ use crate::{
game_manager::Game, game_manager::Game,
killbox::KillboxKind, killbox::KillboxKind,
pickup::PickupKind,
player::{ player::{
DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon, DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon,
effects::PlayerEffects, effects::PlayerEffects,
@ -43,7 +44,11 @@ pub struct RemotePlayer {
#[export] #[export]
health_bar: Option<Gd<TextureProgressBar>>, health_bar: Option<Gd<TextureProgressBar>>,
#[export] #[export]
double_health_bar: Option<Gd<TextureProgressBar>>,
#[export]
health_bar_sprite: Option<Gd<Sprite3D>>, health_bar_sprite: Option<Gd<Sprite3D>>,
#[export]
double_health_bar_sprite: Option<Gd<Sprite3D>>,
pub player_id: Option<u16>, pub player_id: Option<u16>,
pub player_name: String, pub player_name: String,
@ -153,10 +158,7 @@ impl IPlayer for RemotePlayer {
s.kill(source); s.kill(source);
} }
} }
if let Some(health_bar) = &mut s.health_bar { s.update_health_bar();
let value = (s.health as f64 / 100.).clamp(0., 1.) * 100.;
health_bar.set_value(value);
}
}); });
} }
@ -187,8 +189,11 @@ impl IPlayer for RemotePlayer {
if let Some(mut name) = self.name_label.take() { if let Some(mut name) = self.name_label.take() {
name.queue_free(); name.queue_free();
} }
if let Some(healthbar_sprit) = &mut self.health_bar_sprite { if let Some(healthbar_sprite) = &mut self.health_bar_sprite {
healthbar_sprit.set_visible(false); healthbar_sprite.set_visible(false);
}
if let Some(double_health_bar_sprite) = &mut self.double_health_bar_sprite {
double_health_bar_sprite.set_visible(false);
} }
self.is_dead = true; self.is_dead = true;
} }
@ -234,6 +239,21 @@ impl IPlayer for RemotePlayer {
fn get_health(&self) -> i32 { fn get_health(&self) -> i32 {
self.health self.health
} }
fn heal(&mut self, amount: i32) {
self.run_deferred(move |s| {
let delta = (s.health + amount).min(200) - s.health;
s.run_deferred(move |s| s.signals().on_heal().emit(delta));
s.health += delta;
s.update_health_bar();
});
}
fn on_pickup(&mut self, kind: PickupKind) {
match kind {
PickupKind::Health => self.heal(100),
}
}
} }
#[godot_api] #[godot_api]
@ -247,6 +267,7 @@ impl ICharacterBody3D for RemotePlayer {
}); });
self.swap_weapon(WeaponType::Raygun, false); self.swap_weapon(WeaponType::Raygun, false);
self.update_health_bar();
} }
fn process(&mut self, delta: f64) { fn process(&mut self, delta: f64) {
@ -292,6 +313,19 @@ impl RemotePlayer {
killbox_kind: KillboxKind, killbox_kind: KillboxKind,
damage: i32, damage: i32,
); );
#[signal]
pub fn on_heal(amount: i32);
pub fn update_health_bar(&mut self) {
if let Some(health_bar) = &mut self.health_bar {
let value = (self.health as f64 / 100.).clamp(0., 1.) * 100.;
health_bar.set_value(value);
}
if let Some(double_health_bar) = &mut self.double_health_bar {
let double_value = ((self.health as f64 - 100.) / 100.).clamp(0., 1.) * 100.;
double_health_bar.set_value(double_value);
}
}
} }
#[godot_dyn] #[godot_dyn]

View File

@ -15,6 +15,7 @@ use crate::{
game_manager::{Game, GameManager, Player}, game_manager::{Game, GameManager, Player},
map::Map, map::Map,
net::{network_manager::BallSync, util::NetVector3}, net::{network_manager::BallSync, util::NetVector3},
pickup::{PickupKind, ReplayVisibility},
player::{ player::{
DamageSource, IPlayer, NetTransform, ball::Ball, remote_player::RemotePlayer, DamageSource, IPlayer, NetTransform, ball::Ball, remote_player::RemotePlayer,
weapon::WeaponType, weapon::WeaponType,
@ -43,7 +44,11 @@ pub struct StandaloneReplayManager {
base: Base<Node>, base: Base<Node>,
} }
#[godot_api]
impl StandaloneReplayManager { impl StandaloneReplayManager {
#[signal]
pub fn on_map_loaded(map: Gd<Map>);
pub fn singleton() -> Gd<StandaloneReplayManager> { pub fn singleton() -> Gd<StandaloneReplayManager> {
get_autoload_by_name::<StandaloneReplayManager>(STANDALONE_REPLAY_GLOBAL) get_autoload_by_name::<StandaloneReplayManager>(STANDALONE_REPLAY_GLOBAL)
} }
@ -85,7 +90,7 @@ impl StandaloneReplayManager {
.connect_other(self, Self::on_done); .connect_other(self, Self::on_done);
playback.bind_mut().replay = replay; playback.bind_mut().replay = replay;
playback.bind_mut().current_map = Some(map); playback.bind_mut().current_map = Some(map.clone());
playback.bind_mut().current_time = 0.; playback.bind_mut().current_time = 0.;
playback.bind_mut().fast_forwarding = false; playback.bind_mut().fast_forwarding = false;
playback.bind_mut().spectated_player_id = 0; playback.bind_mut().spectated_player_id = 0;
@ -109,6 +114,7 @@ impl StandaloneReplayManager {
} }
} }
} }
self.signals().on_map_loaded().emit(&map);
} }
pub fn on_done(&mut self) { pub fn on_done(&mut self) {
@ -191,6 +197,17 @@ impl INode for ReplayPlayback {
self.player_data = frame.player_data.clone(); self.player_data = frame.player_data.clone();
self.running_goals = frame.goals.clone(); self.running_goals = frame.goals.clone();
if let Some(map) = &mut self.current_map {
for (id, visible) in frame.pickups_visible {
if let Some(pickup) = map.bind_mut().pickups.get_mut(&id) {
pickup.dyn_bind_mut().set_replay(match visible {
true => ReplayVisibility::Visible,
false => ReplayVisibility::Hidden,
});
}
}
}
if let ReplayBall::World(ball_state) = &frame.ball_data { if let ReplayBall::World(ball_state) = &frame.ball_data {
if let Some(ball) = &mut self.ball { if let Some(ball) = &mut self.ball {
ball.bind_mut().apply_sync(BallSync { ball.bind_mut().apply_sync(BallSync {
@ -275,6 +292,11 @@ impl INode for ReplayPlayback {
.take_damage(*damage_source, *damage, false); .take_damage(*damage_source, *damage, false);
} }
} }
ReplayEvent::Pickup(kind, player_id) => {
if let Some(character) = self.player_characters.get_mut(player_id) {
character.bind_mut().on_pickup(*kind);
}
}
} }
} }
} }
@ -320,6 +342,11 @@ impl INode for ReplayPlayback {
} }
fn exit_tree(&mut self) { fn exit_tree(&mut self) {
if let Some(map) = &mut self.current_map {
for (_, pickup) in &mut map.bind_mut().pickups {
pickup.dyn_bind_mut().set_replay(ReplayVisibility::NoReplay);
}
}
for (_, character) in &mut self.player_characters { for (_, character) in &mut self.player_characters {
character.queue_free(); character.queue_free();
} }
@ -419,6 +446,8 @@ impl ReplayRecorder {
let mut goals = HashMap::new(); let mut goals = HashMap::new();
let mut pickups_visible = HashMap::new();
if let Some(game) = Game::singleton() { if let Some(game) = Game::singleton() {
for player in &game.bind().players { for player in &game.bind().players {
if let Some(state) = player.get_state(player.clone()) { if let Some(state) = player.get_state(player.clone()) {
@ -438,6 +467,12 @@ impl ReplayRecorder {
ReplayBall::Held ReplayBall::Held
}; };
if let Some(map) = &game.bind().current_map {
for (id, pickup) in &map.bind().pickups {
pickups_visible.insert(*id, pickup.dyn_bind().is_active());
}
}
goals = game.bind().goals.clone(); goals = game.bind().goals.clone();
} }
@ -446,6 +481,7 @@ impl ReplayRecorder {
ReplayFrame { ReplayFrame {
time: self.time_elapsed, time: self.time_elapsed,
goals, goals,
pickups_visible,
player_data, player_data,
ball_data, ball_data,
events: Vec::new(), events: Vec::new(),
@ -525,6 +561,7 @@ pub struct ReplayFrame {
time: f64, time: f64,
player_data: HashMap<u16, ReplayPlayerState>, player_data: HashMap<u16, ReplayPlayerState>,
ball_data: ReplayBall, ball_data: ReplayBall,
pickups_visible: HashMap<u8, bool>,
events: Vec<ReplayEvent>, events: Vec<ReplayEvent>,
goals: HashMap<u8, u16>, goals: HashMap<u8, u16>,
} }
@ -537,6 +574,7 @@ pub enum ReplayEvent {
Jump(u16), Jump(u16),
Punch(u16, NetVector3), Punch(u16, NetVector3),
TakeDamage(u16, DamageSource, i32), TakeDamage(u16, DamageSource, i32),
Pickup(PickupKind, u16),
} }
#[derive(Debug, Clone, Default, Serialize, Deserialize)] #[derive(Debug, Clone, Default, Serialize, Deserialize)]

View File

@ -63,7 +63,6 @@ impl IHBoxContainer for PlayerListing {
impl PlayerListing { impl PlayerListing {
pub fn update(&mut self) { pub fn update(&mut self) {
godot_print!("update");
if let Some(player_id) = self.player_id { if let Some(player_id) = self.player_id {
if let Some(game) = Game::singleton() { if let Some(game) = Game::singleton() {
if let Some(player) = game.bind().find_player(player_id) { if let Some(player) = game.bind().find_player(player_id) {