use godot::{ classes::{IPanel, Panel, VBoxContainer}, prelude::*, }; #[derive(GodotClass)] #[class(base=Panel, init)] pub struct LobbyPanel { #[export] players_list: Option>, base: Base, } #[godot_api] impl IPanel for LobbyPanel { fn ready(&mut self) {} fn process(&mut self, delta: f64) {} }