use godot::{ classes::{Button, Camera3D, Label, Panel, SpinBox, TextEdit}, prelude::*, register::property::SimpleVar, }; use crate::net::network_manager::NetworkManager; #[derive(Debug, Clone, GodotConvert, Default, Export)] #[godot(via = u8)] pub enum Menu { #[default] MainMenu, HostMenu, JoinMenu, } impl SimpleVar for Menu {} #[derive(GodotClass)] #[class(base=Node3D, init, tool)] pub struct MainMenu { #[export] camera: Option>, #[export] main_position: Option>, #[export] host_position: Option>, #[export] main_panel: Option>, #[export] host_panel: Option>, #[export] join_panel: Option>, #[export] host_port: Option>, #[export] join_addr: Option>, #[export] popup_panel: Option>, #[export] popup_title: Option>, #[export] popup_text: Option>, #[export] popup_button: Option>, #[export] current_menu: Menu, prev_panel: Option>, base: Base, } #[godot_api] impl INode3D for MainMenu { fn ready(&mut self) { self.hide_popup(); NetworkManager::singleton() .bind_mut() .signals() .on_client_disconnected() .connect_other(self, |s, msg| { if msg.is_empty() { s.show_popup("Disconnected", "disconnected", true); } else { s.show_popup("Error", &msg.to_string(), true); } }); NetworkManager::singleton() .bind_mut() .signals() .on_error_hosting_server() .connect_other(self, |s, msg| { s.show_popup("Error Hosting Server", &msg.to_string(), true); }); } fn process(&mut self, _delta: f64) { if let Some(camera) = &mut self.camera { let target = match self.current_menu { Menu::MainMenu => { if let Some(pos) = &self.main_position { Some(( pos.get_global_position(), pos.get_global_rotation(), self.main_panel.clone(), )) } else { None } } Menu::HostMenu => { if let Some(pos) = &self.host_position { Some(( pos.get_global_position(), pos.get_global_rotation(), self.host_panel.clone(), )) } else { None } } Menu::JoinMenu => { if let Some(pos) = &self.host_position { Some(( pos.get_global_position(), pos.get_global_rotation(), self.join_panel.clone(), )) } else { None } } }; if let Some((target_pos, target_rot, target_panel)) = target { let prev_pos = camera.get_global_position(); let prev_rot = camera.get_global_rotation(); let new_pos = prev_pos.lerp(target_pos, 0.2); let new_rot = prev_rot.lerp(target_rot, 0.2); camera.set_global_position(new_pos); camera.set_global_rotation(new_rot); if let Some(mut panel) = target_panel { if let Some(prev_panel) = &mut self.prev_panel { if prev_panel.instance_id() != panel.instance_id() { prev_panel.set_visible(false); } } self.prev_panel = Some(panel.clone()); panel.set_visible(true); } } } } } #[godot_api] impl MainMenu { #[func] pub fn host_game(&mut self) { if let Some(host_port) = &self.host_port { NetworkManager::singleton() .bind_mut() .host(host_port.get_value() as u16); } } #[func] pub fn join_game(&mut self) { if let Some(addr) = self.join_addr.clone() { self.show_popup("Joining", "joining game", false); match addr.get_text().to_string().parse() { Ok(addr) => { NetworkManager::singleton().bind_mut().join(addr); } Err(err) => { self.show_popup("Error", &format!("Error joining: {}", err), true); } } } } #[func] pub fn go_to_main_menu(&mut self) { self.current_menu = Menu::MainMenu; } #[func] pub fn go_to_host_game(&mut self) { self.current_menu = Menu::HostMenu; } #[func] pub fn go_to_join_game(&mut self) { self.current_menu = Menu::JoinMenu; } #[func] pub fn quit_game(&mut self) { self.base().get_tree().quit(); } pub fn show_popup(&mut self, title: &str, text: &str, ok: bool) { if let Some(panel) = &mut self.popup_panel { panel.set_visible(true); if let Some(title_label) = &mut self.popup_title { title_label.set_text(title); } if let Some(text_label) = &mut self.popup_text { text_label.set_text(text); } if let Some(button) = &mut self.popup_button { button.set_visible(ok); } } } #[func] pub fn hide_popup(&mut self) { if let Some(panel) = &mut self.popup_panel { panel.set_visible(false); } } }