[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" format=3 uid="uid://bqm65x2jpfxho"] [ext_resource type="Script" uid="uid://d1nwwgcrner8b" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class_display_descriptor.gd" id="1_0io4j"] [ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_nqhon"] [ext_resource type="Script" uid="uid://chhq2pb2quwg6" path="res://maps/entities/spawn.gd" id="3_nqhon"] [resource] script = ExtResource("2_nqhon") script_class = ExtResource("3_nqhon") classname = "info_spawn_point" class_properties = Dictionary[String, Variant]({ "is_ball_spawn": false, "team_index": -1 }) class_property_descriptions = Dictionary[String, Variant]({ "is_ball_spawn": "If enabled, this entity will be marked as the spawn point for the ball.", "team_index": "The index of the team whose players will be spawned here. The indices are into the team array in the MapResource file under maps/." }) auto_apply_to_matching_node_properties = true node_class = "Node3D" metadata/_custom_type_script = "uid://cxsqwtsqd8w33"