[gd_resource type="VisualShader" format=3 uid="uid://canvckfs02odw"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_m0u34"] default_input_values = [0, 0.0, 1, 0.5] operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_aiwsy"] operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7h3f8"] default_input_values = [0, 0.0, 1, 0.5] [sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_m0u34"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rsany"] operator = 2 [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_aiwsy"] parameter_name = "BubbleColor" default_value_enabled = true [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_m0u34"] default_input_values = [0, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_rsany"] operator = 2 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5614y"] input_name = "time" [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_om1j3"] function = 0 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_6ouiq"] default_input_values = [0, 0.0, 1, 1.0] [resource] nodes/fragment/0/position = Vector2(1150, 120) nodes/fragment/2/node = SubResource("VisualShaderNodeFresnel_m0u34") nodes/fragment/2/position = Vector2(-370, 170) nodes/fragment/3/node = SubResource("VisualShaderNodeVectorOp_rsany") nodes/fragment/3/position = Vector2(120, 200) nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_aiwsy") nodes/fragment/4/position = Vector2(-480, 410) nodes/fragment/5/node = SubResource("VisualShaderNodeVectorDecompose_m0u34") nodes/fragment/5/position = Vector2(-40, 500) nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_rsany") nodes/fragment/6/position = Vector2(210, 470) nodes/fragment/7/node = SubResource("VisualShaderNodeInput_5614y") nodes/fragment/7/position = Vector2(250, 1250) nodes/fragment/8/node = SubResource("VisualShaderNodeFloatFunc_om1j3") nodes/fragment/8/position = Vector2(270, 1130) nodes/fragment/9/node = SubResource("VisualShaderNodeFloatOp_6ouiq") nodes/fragment/9/position = Vector2(270, 960) nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_m0u34") nodes/fragment/10/position = Vector2(270, 790) nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_aiwsy") nodes/fragment/11/position = Vector2(650, 490) nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_7h3f8") nodes/fragment/12/position = Vector2(510, 730) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 0, 0, 4, 0, 5, 0, 4, 0, 3, 1, 2, 0, 6, 0, 5, 3, 6, 1, 7, 0, 8, 0, 8, 0, 9, 0, 9, 0, 10, 0, 6, 0, 11, 0, 11, 0, 0, 1, 10, 0, 12, 0, 12, 0, 11, 1)