[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://dvv2b1bgyu45g"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_5g55y"] [ext_resource type="Resource" uid="uid://kucduml23ld1" path="res://maps/entities/func_footstep.tres" id="1_bb8l2"] [resource] script = ExtResource("1_5g55y") collision_layer = 32 collision_mask = 0 classname = "func_throughshootable_footstep" description = "Otherwise like a regular worldspawn brush, but can be shot through, and can also specify the footstep sound. Generally useful for e.g. grates / fences." base_classes = Array[Resource]([ExtResource("1_bb8l2")]) auto_apply_to_matching_node_properties = true node_class = "FootstepBox" metadata/_custom_type_script = "uid://5cow84q03m6a"