[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://kucduml23ld1"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_u647r"] [resource] script = ExtResource("1_u647r") collision_layer = 4 collision_mask = 0 classname = "func_footstep" description = "Allows configuring a specific footstep sound to be emitted when walked over." class_properties = Dictionary[String, Variant]({ "kind": { "Bone": "Bone", "Grass": "Grass", "Grate": "Grate", "Gravel": "Gravel", "Metal": "Metal", "Normal": "Normal", "Sand": "Sand", "Tile": "Tile", "Water": "Water", "Wood": "Wood" } }) class_property_descriptions = Dictionary[String, Variant]({ "kind": "The footstep noise category used" }) auto_apply_to_matching_node_properties = true node_class = "FootstepBox" metadata/_custom_type_script = "uid://5cow84q03m6a"