[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://ppwmhibt413x"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_5exb4"] [resource] script = ExtResource("1_5exb4") collision_layer = 32 collision_mask = 0 classname = "func_throughshootable" description = "Otherwise like a regular worldspawn brush, but can be shot through. Generally useful for e.g. grates / fences." node_class = "StaticBody3D" metadata/_custom_type_script = "uid://5cow84q03m6a"