use godot::{classes::AudioStreamPlayer3D, prelude::*}; #[derive(GodotClass)] #[class(base=Node3D, init)] pub struct Weapon { #[export] sound_emitter: Option>, base: Base, } impl Weapon { pub fn shoot(&mut self, to: Vector3, deal_damage: bool) { if let Some(emitter) = &mut self.sound_emitter { emitter.play(); } } }