[gd_resource type="VisualShader" format=3 uid="uid://dvevqws3wm717"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_lero3"] parameter_name = "ColorParameter" default_value_enabled = true [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_krsme"] default_input_values = [0, 0.0, 1, 1.0] operator = 7 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_krsme"] input_name = "node_position_world" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ed1nm"] input_name = "camera_position_world" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_j5yvs"] operator = 1 [sub_resource type="VisualShaderNodeVectorDistance" id="VisualShaderNodeVectorDistance_511aq"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_uhsfa"] default_input_values = [0, 0.0, 1, 30.0] operator = 3 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_mkhfx"] default_input_values = [0, 0.0, 1, 10.0] operator = 1 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7bf0g"] operator = 6 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_jxonh"] parameter_name = "MaxDistance" default_value_enabled = true default_value = 100.0 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_lero3"] input_name = "vertex" [resource] flags/depth_test_disabled = true flags/unshaded = true flags/world_vertex_coords = true nodes/vertex/0/position = Vector2(630, 150) nodes/vertex/2/node = SubResource("VisualShaderNodeInput_lero3") nodes/vertex/2/position = Vector2(250, 160) nodes/vertex/connections = PackedInt32Array(2, 0, 0, 0) nodes/fragment/0/position = Vector2(1000, 110) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_krsme") nodes/fragment/2/position = Vector2(-890, 120) nodes/fragment/3/node = SubResource("VisualShaderNodeInput_ed1nm") nodes/fragment/3/position = Vector2(-890, -10) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_j5yvs") nodes/fragment/4/position = Vector2(-550, -30) nodes/fragment/5/node = SubResource("VisualShaderNodeVectorDistance_511aq") nodes/fragment/5/position = Vector2(-360, 0) nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_uhsfa") nodes/fragment/6/position = Vector2(400, 150) nodes/fragment/7/node = SubResource("VisualShaderNodeFloatOp_mkhfx") nodes/fragment/7/position = Vector2(-80, 100) nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_7bf0g") nodes/fragment/8/position = Vector2(120, 100) nodes/fragment/9/node = SubResource("VisualShaderNodeFloatParameter_jxonh") nodes/fragment/9/position = Vector2(-460, 310) nodes/fragment/11/node = SubResource("VisualShaderNodeColorParameter_lero3") nodes/fragment/11/position = Vector2(310, -110) nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_krsme") nodes/fragment/12/position = Vector2(690, 190) nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 2, 0, 4, 1, 4, 0, 5, 0, 5, 0, 7, 0, 7, 0, 8, 0, 8, 0, 6, 0, 9, 0, 7, 1, 11, 0, 0, 0, 6, 0, 12, 0, 12, 0, 0, 1)