skullball/godot/shaders/bubble_shader.tres
2026-07-29 22:36:41 +03:00

63 lines
2.8 KiB
Plaintext

[gd_resource type="VisualShader" format=3 uid="uid://canvckfs02odw"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_m0u34"]
default_input_values = [0, 0.0, 1, 0.5]
operator = 2
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_aiwsy"]
operator = 2
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7h3f8"]
default_input_values = [0, 0.0, 1, 0.5]
[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_m0u34"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rsany"]
operator = 2
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_aiwsy"]
parameter_name = "BubbleColor"
default_value_enabled = true
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_m0u34"]
default_input_values = [0, Quaternion(0, 0, 0, 0)]
op_type = 2
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_rsany"]
operator = 2
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5614y"]
input_name = "time"
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_om1j3"]
function = 0
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_6ouiq"]
default_input_values = [0, 0.0, 1, 1.0]
[resource]
nodes/fragment/0/position = Vector2(1150, 120)
nodes/fragment/2/node = SubResource("VisualShaderNodeFresnel_m0u34")
nodes/fragment/2/position = Vector2(-370, 170)
nodes/fragment/3/node = SubResource("VisualShaderNodeVectorOp_rsany")
nodes/fragment/3/position = Vector2(120, 200)
nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_aiwsy")
nodes/fragment/4/position = Vector2(-480, 410)
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorDecompose_m0u34")
nodes/fragment/5/position = Vector2(-40, 500)
nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_rsany")
nodes/fragment/6/position = Vector2(210, 470)
nodes/fragment/7/node = SubResource("VisualShaderNodeInput_5614y")
nodes/fragment/7/position = Vector2(250, 1250)
nodes/fragment/8/node = SubResource("VisualShaderNodeFloatFunc_om1j3")
nodes/fragment/8/position = Vector2(270, 1130)
nodes/fragment/9/node = SubResource("VisualShaderNodeFloatOp_6ouiq")
nodes/fragment/9/position = Vector2(270, 960)
nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_m0u34")
nodes/fragment/10/position = Vector2(270, 790)
nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_aiwsy")
nodes/fragment/11/position = Vector2(650, 490)
nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_7h3f8")
nodes/fragment/12/position = Vector2(510, 730)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 0, 0, 4, 0, 5, 0, 4, 0, 3, 1, 2, 0, 6, 0, 5, 3, 6, 1, 7, 0, 8, 0, 8, 0, 9, 0, 9, 0, 10, 0, 6, 0, 11, 0, 11, 0, 0, 1, 10, 0, 12, 0, 12, 0, 11, 1)