skullball/godot/maps/entities/func_killbox.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://btmowkranpsd8"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_fe623"]
[resource]
script = ExtResource("1_fe623")
collision_layer = 7
collision_mask = 15
classname = "func_killbox"
description = "Kills players that touch it."
class_properties = Dictionary[String, Variant]({
"kind": {
"ElectricFence": "ElectricFence",
"LargeBoulder": "LargeBoulder",
"Lava": "Lava",
"OuterSpace": "OuterSpace",
"Quicksand": "Quicksand",
"RadioactiveGoo": "RadioactiveGoo",
"SeaOfBlood": "SeaOfBlood",
"Spikes": "Spikes",
"Void": "Void"
}
})
class_property_descriptions = Dictionary[String, Variant]({
"kind": "The kind of killbox this is, e.g. a pit of lava, the void, or some radioactive goo."
})
auto_apply_to_matching_node_properties = true
node_class = "Killbox"
metadata/_custom_type_script = "uid://5cow84q03m6a"