13 lines
248 B
Rust
13 lines
248 B
Rust
use godot::{classes::StaticBody3D, prelude::*};
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use crate::player::effects::FootstepKind;
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#[derive(GodotClass)]
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#[class(base=StaticBody3D, init)]
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pub struct FootstepBox {
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#[export]
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pub kind: FootstepKind,
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base: Base<StaticBody3D>,
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}
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