skullball/rust/src/map/footstep_box.rs

13 lines
248 B
Rust

use godot::{classes::StaticBody3D, prelude::*};
use crate::player::effects::FootstepKind;
#[derive(GodotClass)]
#[class(base=StaticBody3D, init)]
pub struct FootstepBox {
#[export]
pub kind: FootstepKind,
base: Base<StaticBody3D>,
}