skullball/rust/src/map/map_static.rs
2026-08-06 15:21:02 +03:00

11 lines
180 B
Rust

use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Node3D, init)]
pub struct StaticMap {
#[export]
pub lobby_center: Option<Gd<Node3D>>,
base: Base<Node3D>,
}