11 lines
180 B
Rust
11 lines
180 B
Rust
use godot::prelude::*;
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#[derive(GodotClass)]
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#[class(base=Node3D, init)]
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pub struct StaticMap {
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#[export]
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pub lobby_center: Option<Gd<Node3D>>,
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base: Base<Node3D>,
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}
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