skullball/godot/maps/entities/info_spawn_point.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" format=3 uid="uid://bqm65x2jpfxho"]
[ext_resource type="Script" uid="uid://d1nwwgcrner8b" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class_display_descriptor.gd" id="1_hnobx"]
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_qg1kx"]
[ext_resource type="Script" uid="uid://chhq2pb2quwg6" path="res://maps/entities/spawn_entity.gd" id="3_n2n2j"]
[resource]
script = ExtResource("2_qg1kx")
script_class = ExtResource("3_n2n2j")
classname = "info_spawn_point"
class_properties = Dictionary[String, Variant]({
"is_ball_spawn": false,
"team_index": -1
})
class_property_descriptions = Dictionary[String, Variant]({
"is_ball_spawn": "If enabled, this entity will be marked as the spawn point for the ball.",
"team_index": "The index of the team whose players will be spawned here. The indices are into the team array in the MapResource file under maps/."
})
auto_apply_to_matching_node_properties = true
node_class = "Node3D"
metadata/_custom_type_script = "uid://cxsqwtsqd8w33"