skullball/rust/src/net/network_manager.rs
2026-07-22 05:46:32 +03:00

307 lines
9.1 KiB
Rust

use std::{
collections::HashMap,
net::SocketAddr,
time::{Duration, Instant},
};
use godot::{prelude::*, tools::get_autoload_by_name};
use serde::{Deserialize, Serialize};
use teanet::{Peer, PeerConfig, PeerMessage};
use crate::{
game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer},
net::{net_stats::Stats, util::NetVector3},
player::{DamageSource, NetTransform},
ui::cli::{CliColor, CommandLinePanel},
weapon::WeaponType,
};
#[derive(GodotClass)]
#[class(base=Node)]
pub struct NetworkManager {
#[export]
lobby_scene: Option<Gd<PackedScene>>,
pub peer: Option<PeerKind>,
last_hello: Instant,
last_netstat_update: Instant,
last_player_update: Instant,
base: Base<Node>,
}
pub const NETWORK_SINGLETON_NAME: &str = "NetworkManagerGlob";
#[godot_api]
impl INode for NetworkManager {
fn init(base: Base<Node>) -> Self {
NetworkManager {
lobby_scene: None,
peer: None,
last_hello: Instant::now(),
last_netstat_update: Instant::now(),
last_player_update: Instant::now(),
base,
}
}
fn ready(&mut self) {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.signals()
.on_host()
.connect_other(self, |s, port| s.host(port));
cli.bind_mut()
.signals()
.on_join()
.connect_other(self, |s, addr| s.join(addr.parse().unwrap()));
cli.bind_mut()
.signals()
.on_disconnect()
.connect_other(self, |s| s.disconnect());
}
fn physics_process(&mut self, _delta: f64) {
if let Some(peer) = &mut self.peer {
let now = Instant::now();
if now - self.last_netstat_update > Duration::from_millis(1000) {
Stats::singleton().bind_mut().update_stats(match peer {
PeerKind::Client(peer, _) => peer.statistics(),
PeerKind::Server(peer, _) => peer.statistics(),
});
self.last_netstat_update = now;
}
if now - self.last_player_update > Duration::from_millis(500) {
self.last_player_update = now;
if let PeerKind::Server(peer, _) = peer {
let mut pings = HashMap::new();
for connection in peer.connections() {
if let Some(mut game) = Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&connection.address)
.cloned();
if let Some(player) = player {
game.bind_mut()
.update_player_ping(player.id(), connection.ping.as_millis());
pings.insert(player.id(), connection.ping.as_millis());
}
}
}
peer.broadcast_reliable(Package::UpdatePings(pings));
}
}
match peer {
PeerKind::Client(..) => {}
PeerKind::Server(peer, _) => {
if now - self.last_hello > Duration::from_millis(2000) {
self.last_hello = now;
peer.broadcast_reliable(Package::Hello);
}
}
}
while let Some(message) = self.poll() {
self.handle_message(message);
}
}
}
}
impl NetworkManager {
fn poll(&mut self) -> Option<PeerMessage<Package>> {
let mut cli = CommandLinePanel::singleton();
if let Some(peer) = &mut self.peer {
let peer = match peer {
PeerKind::Client(peer, _) => peer,
PeerKind::Server(peer, _) => peer,
};
let result = peer.poll();
match result {
Ok(msg) => msg,
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error: {}", err), CliColor::Error);
None
}
}
} else {
None
}
}
pub fn singleton() -> Gd<NetworkManager> {
get_autoload_by_name::<NetworkManager>(NETWORK_SINGLETON_NAME)
}
pub fn is_host(&self) -> bool {
if let Some(peer) = &self.peer {
if let PeerKind::Server(_, _) = peer {
true
} else {
false
}
} else {
false
}
}
pub fn host(&mut self, port: u16) {
if self.peer.is_none() {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.publish_message(format!("Hosting server at {}", port), CliColor::Info);
let peer = Peer::listen(Some(port), PeerConfig::default());
match peer {
Ok(peer) => {
self.peer = Some(PeerKind::Server(peer, port));
cli.bind_mut()
.publish_message(format!("Server hosted"), CliColor::Info);
self.swap_to_lobby(true);
if let Some(game) = &mut Game::singleton() {
let id = game.bind_mut().new_player(
SocketAddr::from(([0, 0, 0, 0], 0)),
Some("Host".to_owned()),
None,
);
game.bind_mut().update_player_ready(id, true);
game.bind_mut().set_self(id);
}
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error hosting server: {}", err), CliColor::Error);
}
}
}
}
pub fn join(&mut self, addr: SocketAddr) {
if self.peer.is_none() {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.publish_message(format!("Joining server at {}", addr), CliColor::Info);
let peer = Peer::listen(None, PeerConfig::default());
match peer {
Ok(mut peer) => {
peer.connect_to(addr);
self.peer = Some(PeerKind::Client(peer, addr));
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error joining server: {}", err), CliColor::Error);
}
}
}
}
pub fn disconnect(&mut self) {
if let Some(peer) = &mut self.peer {
match peer {
PeerKind::Client(peer, _) => peer.close(),
PeerKind::Server(peer, _) => peer.close(),
}
}
}
pub fn swap_to_lobby(&self, is_host: bool) {
if let Some(scene) = &self.lobby_scene {
self.base().get_tree().change_scene_to_packed(scene);
GameManager::singleton().bind_mut().init_game(is_host);
}
}
pub fn update_nick(&mut self, nick: String) {
if let Some(peer) = &mut self.peer {
match peer {
PeerKind::Client(peer, addr) => {
peer.send_reliable(&addr, Package::SetSelfNick(nick));
}
PeerKind::Server(peer, ..) => {
let player_id = if let Some(game) = Game::singleton() {
game.bind().self_id.unwrap_or(0)
} else {
0
};
peer.broadcast_reliable(Package::SetNick(player_id, nick));
}
}
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Package {
Hello,
// Meta values
Players(Vec<NetPlayer>, u16),
UpdatePings(HashMap<u16, u128>),
SetNick(u16, String),
SetSelfNick(String),
NewPlayer(NetPlayer),
PlayerLeft(NetPlayer),
SetTeam(u16, u8),
GameOptionChanged(GameOption, GameOptionValue),
// Lobby packages
SetReady(u16, bool),
SelectMap(u8),
GameStarted,
MapLoaded,
// Game packages
SpawnPlayer(u16, NetTransform),
Sync(HashMap<u16, SyncPackage>, Option<BallSync>),
SelfSync(SyncPackage),
Jump(u16),
Shoot(u16, NetVector3, NetTransform, f32),
TakeDamage(DamageSource, u16, i32),
Kill(DamageSource, u16),
SpawnBall(NetTransform, NetVector3, Option<u16>),
DespawnBall,
SwapWeapon(u16, WeaponType),
Goal(Vec<u8>),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncPackage {
pub movement_direction: NetVector3,
pub look_up: f32,
pub transform: NetTransform,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BallSync {
pub transform: NetTransform,
pub velocity: NetVector3,
}
pub enum PeerKind {
Client(Peer<Package>, SocketAddr),
Server(Peer<Package>, u16),
}
impl PeerKind {
pub fn is_host(&self) -> bool {
match self {
PeerKind::Client(_, _) => false,
PeerKind::Server(_, _) => true,
}
}
}