skullball/rust/src/ui/player_listing.rs
2026-07-21 01:13:17 +03:00

47 lines
1.2 KiB
Rust

use godot::{
classes::{GridContainer, Label},
prelude::*,
};
use crate::game_manager::Game;
#[derive(GodotClass)]
#[class(base=GridContainer, init)]
pub struct PlayerListing {
#[export]
pub name_label: Option<Gd<Label>>,
#[export]
pub ping_label: Option<Gd<Label>>,
#[export]
pub ready_label: Option<Gd<Label>>,
pub player_id: Option<u16>,
base: Base<GridContainer>,
}
impl PlayerListing {
pub fn update(&mut self) {
if let Some(player_id) = &self.player_id
&& let Some(game) = Game::singleton()
&& let Some(player) = game.bind().find_player(*player_id)
{
if let Some(player_label) = &mut self.name_label {
player_label.set_text(&format!("{} ({})", player.name, player.connection_addr));
}
if let Some(ready_label) = &mut self.ready_label {
if player.ready {
ready_label.set_text("Ready");
} else {
ready_label.set_text("Not Ready");
}
}
if let Some(ping_label) = &mut self.ping_label {
ping_label.set_text(&format!("({}ms)", player.ping));
}
}
}
}