60 lines
1.6 KiB
Rust
60 lines
1.6 KiB
Rust
use godot::{
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classes::{FileAccess, file_access::ModeFlags},
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prelude::*,
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tools::get_autoload_by_name,
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};
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use serde::{Deserialize, Serialize};
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pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct GameSettings {
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pub fov: f64,
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}
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impl Default for GameSettings {
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fn default() -> Self {
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Self { fov: 90. }
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}
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}
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#[derive(GodotClass)]
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#[class(base=Node)]
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pub struct GameSettingsManager {
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pub settings: GameSettings,
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base: Base<Node>,
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}
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#[godot_api]
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impl INode for GameSettingsManager {
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fn init(base: Base<Node>) -> GameSettingsManager {
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let mut settings = GameSettings::default();
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if let Some(file) = FileAccess::open("user://config.toml", ModeFlags::READ) {
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if let Ok(deserialized) = toml::from_str(&file.get_as_text().to_string()) {
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settings = deserialized;
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}
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}
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GameSettingsManager { settings, base }
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}
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}
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#[godot_api]
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impl GameSettingsManager {
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#[signal]
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pub fn on_settings_changed();
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pub fn singleton() -> Gd<GameSettingsManager> {
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get_autoload_by_name::<GameSettingsManager>(NETWORK_SINGLETON_NAME)
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}
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pub fn update_settings(&mut self, settings: GameSettings) {
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self.settings = settings;
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if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
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if let Ok(serialized) = toml::to_string(&self.settings) {
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file.store_string(&serialized);
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}
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}
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self.run_deferred(|s| s.signals().on_settings_changed().emit());
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}
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}
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