skullball/rust/src/map_resource.rs

24 lines
431 B
Rust

use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Resource, init, tool)]
pub struct MapResource {
#[export]
pub name: GString,
#[export]
pub scene: Option<Gd<PackedScene>>,
base: Base<Resource>,
}
#[godot_api]
impl IResource for MapResource {
fn to_string(&self) -> GString {
"Hello there".to_gstring()
}
fn setup_local_to_scene(&mut self) {}
fn reset_state(&mut self) {}
}