skullball/godot/scenes/misc/teleport_grenade.tscn

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[gd_scene format=3 uid="uid://cuh8bvyx7yy8e"]
[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
radius = 0.5088567
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_bbjda"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_otqol"]
albedo_texture = SubResource("PlaceholderTexture2D_bbjda")
[sub_resource type="BoxMesh" id="BoxMesh_3g557"]
material = SubResource("StandardMaterial3D_otqol")
size = Vector3(0.1, 0.1, 0.1)
[node name="teleport_grenade" type="Telegrenade" unique_id=1670808846]
collision_layer = 0
collision_mask = 4
contact_monitor = true
max_contacts_reported = 1
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1124839205]
shape = SubResource("SphereShape3D_1cgct")
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=1327678222]
mesh = SubResource("BoxMesh_3g557")