skullball/godot/maps/materials/{str_grating6.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://2qgo4xbaj26l"]
[ext_resource type="Texture2D" uid="uid://xwu2jf05hgmg" path="res://maps/textures/{str_grating6.png" id="1_jv1up"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_texture = ExtResource("1_jv1up")
metallic_specular = 0.0
texture_filter = 2