skullball/rust/src/player/shootable.rs
2026-07-24 19:36:00 +03:00

7 lines
158 B
Rust

use crate::player::DamageSource;
use godot::prelude::*;
pub trait Shootable {
fn on_shoot(&mut self, source: DamageSource, damage: i32, dir: Vector3);
}