skullball/rust/src/lib.rs

36 lines
656 B
Rust

use std::net::SocketAddr;
use godot::prelude::*;
mod ui;
struct MyExtension;
#[gdextension]
unsafe impl ExtensionLibrary for MyExtension {}
#[derive(GodotClass)]
#[class(base=Node)]
struct NetworkManager {
base: Base<Node>,
}
pub const NETWORK_SINGLETON_NAME: &str = "NetworkManagerGlob";
#[godot_api]
impl INode for NetworkManager {
fn init(base: Base<Node>) -> Self {
NetworkManager { base }
}
}
impl NetworkManager {
pub fn host(&mut self, port: u32) {
godot_print!("Hosting server at {}", port);
}
pub fn join(&mut self, addr: SocketAddr) {
godot_print!("Joining server at {:?}", addr);
}
}