skullball/godot/maps/textures/.gitignore

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# Ignore the Torment Textures 1.1 textures by default,
# then un-ignore the ones actually in use.
str_*
!str_stonebrk1.png
!str_stonewall4.png
!str_wasteland4.png
!str_stoneflr5.png
!str_stoneflr1.png
!str_stonewall3.png
!str_bloodvein1.png
!str_metalflr1.png
!str_metalgen4.png
!str_metalpan1.png
!str_blood_large.png
!str_rotwoodgen1.png
!str_rotwoodgen2.png
!str_stoneflr2.png
!str_stonerubble.png