skullball/godot/scenes/player/splorch.tscn
2026-07-24 00:55:16 +03:00

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[gd_scene format=3 uid="uid://cl66unms2gim0"]
[ext_resource type="AudioStream" uid="uid://bfg31e3s4jv8c" path="res://assets/Hit.mp3" id="1_2hdmt"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1cgct"]
particle_flag_align_y = true
direction = Vector3(0, 1, 0)
spread = 90.0
initial_velocity_min = 2.0
initial_velocity_max = 5.0
[sub_resource type="Curve" id="Curve_yli5f"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.08643617, 1), -3.6585922, -3.6585922, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dmbod"]
albedo_color = Color(0.44894964, 1.3055467e-06, 9.62615e-08, 1)
use_particle_trails = true
[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_wwb7k"]
material = SubResource("StandardMaterial3D_dmbod")
radius = 0.1
radial_steps = 20
section_length = 0.1
section_rings = 10
curve = SubResource("Curve_yli5f")
[node name="player_effects" type="PlayerEffects" unique_id=1493455892 node_paths=PackedStringArray("splorch", "hit_sound")]
splorch = NodePath("splorch")
hit_sound = NodePath("hit_sound")
[node name="splorch" type="GPUParticles3D" parent="." unique_id=986677517]
emitting = false
amount = 20
one_shot = true
explosiveness = 0.78
trail_enabled = true
trail_lifetime = 0.5
process_material = SubResource("ParticleProcessMaterial_1cgct")
draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")
[node name="hit_sound" type="AudioStreamPlayer3D" parent="." unique_id=345049143]
stream = ExtResource("1_2hdmt")