20 lines
370 B
Rust
20 lines
370 B
Rust
use godot::prelude::*;
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use crate::team_resource::TeamResource;
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#[derive(GodotClass)]
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#[class(base=Resource, init, tool)]
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pub struct MapResource {
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#[export]
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pub name: GString,
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#[export]
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pub scene: Option<Gd<PackedScene>>,
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#[export]
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pub teams: Array<Gd<TeamResource>>,
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base: Base<Resource>,
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}
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#[godot_api]
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impl IResource for MapResource {}
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