skullball/godot/scenes/ui/health_bar.tscn

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[gd_scene format=3 uid="uid://bxudpgjj5q0o2"]
[sub_resource type="Curve" id="Curve_yli5f"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3g557"]
width = 70
curve = SubResource("Curve_yli5f")
[sub_resource type="Curve" id="Curve_dmbod"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_1cgct"]
width = 70
curve = SubResource("Curve_dmbod")
[sub_resource type="Curve" id="Curve_qn18y"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_840kl"]
width = 70
curve = SubResource("Curve_qn18y")
[node name="texture_progress_bar" type="TextureProgressBar" unique_id=121411216]
offset_right = 70.0
offset_bottom = 1.0
scale = Vector2(1, 5)
value = 50.0
texture_under = SubResource("CurveTexture_3g557")
texture_over = SubResource("CurveTexture_1cgct")
texture_progress = SubResource("CurveTexture_840kl")
tint_under = Color(0, 0, 0, 0.3647059)
tint_over = Color(1, 1, 1, 0)
tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)